This repository contains assets for Epicinium. Epicinium is a multiplayer strategy game with simultaneous turns where nature is a finite resource, available for Windows, Mac and Linux. It is released 12 October 2020 on Steam and itch.io.
Epicinium is being developed by A Bunch of Hacks, a worker cooperative for video game and software development from the Netherlands. Contact us at [email protected].
audio/
contains WAV files for sound effects and musicdata/loc/
contains localization datakeys/
contains a CA root certificate bundlemaps/
contains the maps that games are played onpictures/
contains PNG images used in the game's UIresources/
contains colors palettes and "skins"rulesets/
contains rulesets (collections of values and modifiers that affect how the game is played)sprites/
contains PNG images and JSON metadata filessrc/
contains Aseprite files for the sprites found insprites
The original Aseprite files for the sprites are found in src
. The sprite PNG files and their JSON counterparts can be created with Aseprite's Export Sprite Sheet option.
On systems with Bash, you can export multiple sprites at the same time by calling export.sh
followed by one or more aseprite files from within the src
folder.
For example, to regenerate sprites/tiles/grass.png
and sprites/tiles/grass.json
:
cd src
./export.sh tiles/grass.ase
Epicinium was created by A Bunch of Hacks.
These assets are made available to you under the CC-BY-NC 4.0 license,
as specified in LICENSE.txt
.
- Audio by Daan Mulder, Can Ur and Masha Loutanina.
- Sprites by Sander in 't Veld and Masha Loutanina.
- Maps, rulesets and other resources by Sander in 't Veld and Daan Mulder.
Copyright © 2017-2020 A Bunch of Hacks
- Epicinium, the full source code for Epicinium
- Epicinium documentation, which includes a wiki and a tutorial for Epicinium
- Epicinium-NeuralNewt, a libtorch framework for training neural networks to play Epicinium via NeuralNewt, a parameterized decision tree AI, with evolutionary training techniques