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Minor LiveObjects fixes/refactoring #1898
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WalkthroughThe pull request introduces several modifications across four files related to the Changes
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💤 Files with no reviewable changes (1)
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
src/plugins/liveobjects/liveobjectspool.ts (1)
30-30
: Approve the simplification with a suggestion for optimizationThe change simplifies the logic and improves readability by using the
filter
method directly. This is a good improvement for maintainability.For potential optimization when dealing with large arrays, consider using a Set for faster lookups:
deleteExtraObjectIds(objectIds: string[]): void { const objectIdSet = new Set(objectIds); const poolObjectIds = [...this._pool.keys()]; const extraObjectIds = poolObjectIds.filter((x) => !objectIdSet.has(x)); extraObjectIds.forEach((x) => this._pool.delete(x)); }This approach would change the time complexity from O(n*m) to O(n+m), which could be beneficial for very large arrays. However, for small to medium-sized arrays, the current implementation is likely sufficient.
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📒 Files selected for processing (3)
- src/plugins/liveobjects/liveobjectspool.ts (1 hunks)
- src/plugins/liveobjects/statemessage.ts (1 hunks)
- src/plugins/liveobjects/syncliveobjectsdatapool.ts (1 hunks)
🧰 Additional context used
🔇 Additional comments (6)
src/plugins/liveobjects/syncliveobjectsdatapool.ts (3)
50-50
: Improved efficiency inisEmpty
method.The change to directly access
this._pool.size
instead of calling a method is a good optimization. It simplifies the code and potentially improves performance by avoiding an unnecessary method call.
Line range hint
1-138
: Overall assessment: Positive optimizationsThe changes made to the
SyncLiveObjectsDataPool
class, specifically in theisEmpty
andreset
methods, are positive optimizations that improve performance without altering the class's functionality. These modifications align with TypeScript best practices for working with Map objects and should result in more efficient code execution.
54-54
: Optimizedreset
method for better performance.The change to use
this._pool.clear()
instead of creating a new Map is a good optimization. It's more memory-efficient and maintains existing references to the Map object.To ensure this change doesn't have unintended consequences, please verify that no other part of the codebase relies on getting a new Map instance when
reset
is called. You can use the following script to check for potential issues:src/plugins/liveobjects/statemessage.ts (3)
158-158
: LGTM: Asynchronous decoding of map entriesThe addition of
await
fordecodeMapEntry
ensures proper asynchronous handling of each map entry decoding operation. This change aligns well with the updatedasync
method signature and improves the overall robustness of the decoding process.
164-164
: LGTM: Consistent asynchronous decodingThe addition of
await
fordecodeMapEntry
in this loop maintains consistency with the previous change. This ensures that all map entries, whether inmessage.object
ormessage.operation
, are decoded asynchronously, improving the overall reliability of the decoding process.
Line range hint
151-177
: Verify callers of thedecode
methodThe
decode
method has been successfully updated to handle asynchronous operations for decoding map entries. This change improves the robustness of the decoding process. However, it's important to ensure that all callers of this method are updated to handle its new asynchronous nature.Please run the following script to identify potential callers that might need updating:
✅ Verification successful
Verification Successful
All callers of the
decode
method are correctly handling its asynchronous behavior.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Find potential callers of StateMessage.decode that might need updating # Search for StateMessage.decode calls echo "Potential callers of StateMessage.decode:" rg "StateMessage\.decode\(" --type ts # Search for potential async function calls that might not be awaited echo "\nPotential async calls that might need to be awaited:" rg "await.*StateMessage\.decode\(" --type tsLength of output: 592
…> !otherArr.includes(x))` instead
Some minor fixes/changes suggested by @coderabbitai in #1887. Opening a separate PR to not drag merging that one for longer
Summary by CodeRabbit
New Features
Bug Fixes
Refactor
isEmpty
andreset
methods in the SyncLiveObjectsDataPool for better performance.arrSubtract
utility function to streamline codebase.