Make the line renderer spec compliant #160
Merged
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While debugging #159, it appeared that my strategy of using a stride that is lower than the attribute passed to the VS is not compliant with the spec:
As a result, the web demo was broken on Chrome for some time.
This PR primarily changes the way the point data is bound. It is now bound 4 times, each with a vertex offset, each with a single vertex passed to the shader, and each with a stride of one vertex. This strategy is compliant and doesn't even require any change to the vertex shader.
This PR also: