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FOV scales orthographic view (up to 180 degrees) #2767

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merged 2 commits into from
Oct 18, 2024

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dileepvr
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One line change in r_utility.cpp affecting a custom field.

Orthographic projection sees "more" of the sceen as fov increases, but only up to 180 degrees, after which it will have no effect. Orthographic projection has no meaning for fov since there is no Frustum. But since this is fundamental to the engine, I am reinterpreting it. Cherno wanted this. I'll update the wiki if this gets in.

One line change in r_utility.cpp affecting a custom field.

Orthographic projection sees "more" of the sceen as fov increases, but only up to 180 degrees, after which it will have no effect.
Orthographic projection has no meaning for fov since there is no Frustum. But since this is fundamental to the engine, I am reinterpreting it. Cherno wanted this too.
I'll update the wiki if this gets in.
Tying up the fov fix.
@madame-rachelle madame-rachelle merged commit 6e7148b into ZDoom:master Oct 18, 2024
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2 participants