Manual config saving via CVar struct #2765
Merged
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Allows for calling to save custom cvars manually to ensure they're reliably stored. As is, the only way to ensure that cvars are saved is to safely/manually close out GZDoom, meaning if a crash occurs, that data is lost.
This is very detrimental to mods/standalone projects that rely on CVars for storing custom data, and or data that transcends save games.