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Fixed view for frozen players
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Will no longer try and extrapolate mouse input that's bound to mispredict.
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Boondorl authored and madame-rachelle committed Nov 19, 2024
1 parent 702ef49 commit c31f45c
Showing 1 changed file with 2 additions and 1 deletion.
3 changes: 2 additions & 1 deletion src/rendering/r_utility.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -464,7 +464,8 @@ bool P_NoInterpolation(player_t const *player, AActor const *actor)
&& player->mo->reactiontime == 0
&& !NoInterpolateView
&& !paused
&& !LocalKeyboardTurner;
&& !LocalKeyboardTurner
&& !player->mo->isFrozen();
}

//==========================================================================
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