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Carter edited this page Dec 5, 2015 · 8 revisions

Land Goodies:

Aluminium - 100 coins/hr Advanced Mining, Construction

Bananas - 100 coins/hr Year of Plenty

Cocoa - 100 coins/hr Rush, No Anarchy

Copper - 100 coins/hr Construction, Advanced Mining

Corn - 100 coins/hr Year of Plenty

Cotton - 100 coins/hr Monopoly, Dirty Money

Fossils - 100 coins/hr Rush, Extraction, Advanced Testing

Gems - 100 coins/hr Monopoly, Year of Plenty, Barter

Grapes - 100 coins/hr Hedonism, No Anarchy

Guarana - 100 coins/hr Medecine, Year of Plenty

Herbs - 100 coins/hr Medecine, Innovation, Advanced Testing

Horses - 100 coins/hr Barter, Dirty Money

Incense - 100 coins/hr No Anarchy, Medecine

Ivory - 100 coins/hr Hedonism, Dirty Money, Medecine

Limestone - 100 coins/hr Advanced Mining, Extraction

Marble - 100 coins/hr Barricade, Construction

Oil - 100 coins/hr Innovation, Advanced Mining, Extraction, Fire Bomb

Pelts - 100 coins/hr Fine Arts, Barter

Poultry - 100 coins/hr Year of Plenty

Silk - 100 coins/hr Hedonsim, Fine Art

Silver - 100 coins/hr Monopoly, Extraction

Soapstone - 100 coins/hr Advanced Testing, Construction

Spice - 100 coins/hr Year of Plenty, Preservative

Tobacco - 100 coins/hr Dirty Money, Espionage, Hedonism

Water Goodies:

Calamari - 100 coins/hr Hedonism, Fishing

Crabs - 100 coins/hr Fishing, Sabotage

Dyes - 100 coins/hr Fine Art

Pearls - 100 coins/hr Greed, Monopoly

Salmon - 100 coins/hr Fishing

Salt - 100 coins/hr Preservative, Sabotage

Shrimp - 100 coins/hr Fishing

Soap - 100 coins/hr Innovation

Tuna - 100 coins/hr Fishing

Whales - 100 coins/hr Advanced Testing, Barricade

Buffs

Advanced Mining: Increases mine output by 50%, stacks.

Advanced Testing: Increases lab output by 50%, stacks.

Barricade: Increases HP of defensive structures by 50%.

Barter: Increases the bank exchange rate by 5%, stacks.

Construction: Increases a towns hammers by 100, stacks.

Dirty Money: Increases the chance in the steal treasury spy mission by 50%.

Espionage: Increases the chance to succeed in the poison granary and incite riots missions.

Extraction: Increases trommels' chance of goodies by 50%.

Fine Art: Increases the culture output of a town by 25%.

Fire Bomb: Increases damage of towers by 10% and arrow towers shoot flaming arrows.

Fishing: 1 raw fish = 2 bread in granaries.

Greed: Increases bank interest rate by 10%.

Hedonism: +3 happiness, stacks.

Innovation: Increases beaker rate by 10%, stacks.

Medicine: Decreases respawn time by 50 seconds during war.

Monopoly: Increases coin output from trades by 3%, stacks.

No anarchy: No anarchy period while switching governments.

Preservative: Reduces consumption of cottages by 50%.

Rush: Reduces hammer cost of all structures, wonders and improvements by 15%.

Sabotage: Increases effectiveness of sabotage missions by 50%

Year of Plenty: Increases growth rate of farms by 20%, stacks.


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