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cl_show_server_triggers should be always 0 by default
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To not cost performance due of iterating through entities in cases when triggers are definitely not transmitted by plugin/server
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SmileyAG authored Dec 25, 2023
1 parent f29274e commit b93fca8
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion cl_dll/hud.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -529,7 +529,7 @@ void CHud :: Init( void )
m_pCvarHideOtherPlayers = CVAR_CREATE("cl_hide_other_players", "0", 0);
m_pCvarColor = CVAR_CREATE( "hud_color", "", FCVAR_ARCHIVE );
m_pCvarPlayTeamSoundsVolume = CVAR_CREATE("cl_team_sounds_volume", "1.0", FCVAR_ARCHIVE);
m_pShowServerTriggers = CVAR_CREATE("cl_show_server_triggers", "1", FCVAR_ARCHIVE);
m_pShowServerTriggers = CVAR_CREATE("cl_show_server_triggers", "0", FCVAR_ARCHIVE);
m_pShowServerTriggersAlpha = CVAR_CREATE("cl_show_server_triggers_alpha", "120", FCVAR_ARCHIVE);
cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
CVAR_CREATE("showtriggers", "0", 0);
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