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1.12.2 Changelog

Nick Young edited this page May 16, 2020 · 9 revisions

v2.0.3

Bugfixes

  • Flooded caves no longer flood above sea level.
  • Minor performance improvements.

v2.0.2

Bugfixes

  • Fix vanilla and surface caves not being properly flooded in ocean biomes when flooded underground is enabled
  • Fix incorrect default values given in comments for some advanced hidden options for type 2 caves
  • Enable flooded underground & ravines in vanilla presets

v2.0.1

Bugfixes

  • Fix crashes occurring with other cave mods installed (Worley's)
  • Fix Type 2 Cave Priority setting not working in dimension-specific configs
  • Fix Water Region Size Custom Value setting not working in dimension-specific configs
  • Fix Prevent Cascading Gravel setting not working in dimension-specific configs
  • Improve config-related error handling and logging
    • Erroneous config entries will now be skipped, instead of the entire dimension-specific config being aborted

v2.0.0

Highlights

Additions

  • Add flooded caves, caverns, and ravines in ocean biomes
  • Add new vanilla-esque surface caves. Mountains no longer get swiss-cheese'd!
  • Add support for the Nether!
  • Add ability to use separate configs for each dimension

Changes

  • Overhaul all cave and cavern generation
  • Rename base config file to "bettercaves-1_12_2.cfg". Old configs will not be used.

Detailed Breakdown

Surface Caves

Additions

  • Add new vanilla-esque surface caves. Mountains no longer get swiss-cheese'd!

Changes

  • Allow different Max Cave Altitude and Surface Cutoff for each cave type
  • Adjust default values for Type 1 & 2 Caves' Max Cave Altitude and Surface Cutoff

Vanilla Caves

Additions

  • Add better support for vanilla caves, with fine-grained control

Changes

  • Vanilla caves, if enabled, no longer cause harsh chunk boundaries with chunks using Better Caves

Water Regions

Additions

  • Add buffer zone between adjacent lava and water regions to prevent water and lava touching

Changes

  • Make shapes of water/lava regions more curved and natural

Dimensions

Additions

  • Add ability to use separate configs for each dimension
  • Better Caves now works in the Nether
    • Like any other dimension, the Nether must be whitelisted for this to work
    • For the Nether and dimensions like it that have no real surface, it is highly recommended to enable Override Surface Detection

Cave & Cavern Adjustments

Additions

  • Add flooded caves, caverns, and ravines in ocean biomes

Changes

  • Overhaul cavern generation to produce more interesting terrain
  • Overhaul Type 1 Caves to be less expansive more worm-like
  • Overhaul Type 2 Caves to have more large tunnels and less repetitive stair-like rooms
  • Increase default cavern maximum altitudes to 35
  • Make caverns more common by default

Config Changes

The config is now completely rearranged compared to previous versions.

Additions

  • Add hidden advanced config settings
    • These can only be used via the config file itself. They aren't accessible in-game
  • Add option to replace floating gravel in oceans with andesite, preventing cascading gravel falling
  • Add custom value options for Cave/Cavern Region Size
  • Add option to override surface detection
  • Add options for Water Region size and custom size value

Changes

  • Change base config filename to "bettercaves-1_12_2.cfg". Old configs will not be used.
  • Change caves and caverns to use Spawn Chance & Priority options to control spawning
  • Change water regions to use Spawn Chance to control spawning
  • Change default water and lava blocks to their stationary counterparts
    • This may fix performance issues related to high continuous chunk updates
  • Change default Cave Region Size to Small
  • Change Lava Caverns name to Liquid Caverns
  • Change default cavern compression values
  • Improve config file formatting and comments

Removals

  • Remove cavern boundary smoothing option (it's now always enabled)
  • Remove Water Caverns as a cavern type
    • Caverns with water are now just that - Floored or Liquid Caverns in water regions

Bugfixes

  • Fix caverns not properly closing off at the top, especially in oceans
  • Adjust ravines to use the liquid altitude set with Better Caves
  • Adjust Mineshafts to no longer spawn within 4 blocks of lava (at the Liquid Altitude), preventing them from burning
  • Several performance improvements