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1.12.2 Changelog
Nick Young edited this page May 16, 2020
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9 revisions
- Flooded caves no longer flood above sea level.
- Minor performance improvements.
- Fix vanilla and surface caves not being properly flooded in ocean biomes when flooded underground is enabled
- Fix incorrect default values given in comments for some advanced hidden options for type 2 caves
- Enable flooded underground & ravines in vanilla presets
- Fix crashes occurring with other cave mods installed (Worley's)
- Fix Type 2 Cave Priority setting not working in dimension-specific configs
- Fix Water Region Size Custom Value setting not working in dimension-specific configs
- Fix Prevent Cascading Gravel setting not working in dimension-specific configs
- Improve config-related error handling and logging
- Erroneous config entries will now be skipped, instead of the entire dimension-specific config being aborted
Additions
- Add flooded caves, caverns, and ravines in ocean biomes
- Add new vanilla-esque surface caves. Mountains no longer get swiss-cheese'd!
- Add support for the Nether!
- Add ability to use separate configs for each dimension
Changes
- Overhaul all cave and cavern generation
- Rename base config file to "bettercaves-1_12_2.cfg". Old configs will not be used.
Additions
- Add new vanilla-esque surface caves. Mountains no longer get swiss-cheese'd!
Changes
- Allow different Max Cave Altitude and Surface Cutoff for each cave type
- Adjust default values for Type 1 & 2 Caves' Max Cave Altitude and Surface Cutoff
Additions
- Add better support for vanilla caves, with fine-grained control
Changes
- Vanilla caves, if enabled, no longer cause harsh chunk boundaries with chunks using Better Caves
Additions
- Add buffer zone between adjacent lava and water regions to prevent water and lava touching
Changes
- Make shapes of water/lava regions more curved and natural
Additions
- Add ability to use separate configs for each dimension
- Better Caves now works in the Nether
- Like any other dimension, the Nether must be whitelisted for this to work
- For the Nether and dimensions like it that have no real surface, it is highly recommended to enable Override Surface Detection
Additions
- Add flooded caves, caverns, and ravines in ocean biomes
Changes
- Overhaul cavern generation to produce more interesting terrain
- Overhaul Type 1 Caves to be less expansive more worm-like
- Overhaul Type 2 Caves to have more large tunnels and less repetitive stair-like rooms
- Increase default cavern maximum altitudes to 35
- Make caverns more common by default
The config is now completely rearranged compared to previous versions.
Additions
- Add hidden advanced config settings
- These can only be used via the config file itself. They aren't accessible in-game
- Add option to replace floating gravel in oceans with andesite, preventing cascading gravel falling
- Add custom value options for Cave/Cavern Region Size
- Add option to override surface detection
- Add options for Water Region size and custom size value
Changes
- Change base config filename to "bettercaves-1_12_2.cfg". Old configs will not be used.
- Change caves and caverns to use Spawn Chance & Priority options to control spawning
- Change water regions to use Spawn Chance to control spawning
- Change default water and lava blocks to their stationary counterparts
- This may fix performance issues related to high continuous chunk updates
- Change default Cave Region Size to Small
- Change Lava Caverns name to Liquid Caverns
- Change default cavern compression values
- Improve config file formatting and comments
Removals
- Remove cavern boundary smoothing option (it's now always enabled)
- Remove Water Caverns as a cavern type
- Caverns with water are now just that - Floored or Liquid Caverns in water regions
- Fix caverns not properly closing off at the top, especially in oceans
- Adjust ravines to use the liquid altitude set with Better Caves
- Adjust Mineshafts to no longer spawn within 4 blocks of lava (at the Liquid Altitude), preventing them from burning
- Several performance improvements