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ECS: Fix, reable systems to auto delete + refactor systemManager + re… #31

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merged 9 commits into from
Sep 29, 2023

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guillaumeAbel
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@guillaumeAbel guillaumeAbel commented Sep 28, 2023

…factor Registry custom sparseArrays

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@@ -31,22 +26,6 @@ static void initRaylib()
InitWindow(screenWidth, screenHeight, "R-Bus");
SetTargetFPS(fps);
InitAudioDevice();
Registry::getInstance().addEntity();
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this deleted code is some poc, moved in a system for more poc things like proving that system can auto delete after creating player entity.

@Saverio976 Saverio976 merged commit 40f2df8 into dev Sep 29, 2023
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@Saverio976 Saverio976 deleted the fix/RB-53-reable-systems-to-remove-themself branch October 10, 2023 08:23
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4 participants