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Add MAX_MISSILE_TYPE and remove strcpy warnings #134
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Important Auto Review SkippedDraft detected. Please check the settings in the CodeRabbit UI or the To trigger a single review, invoke the WalkthroughThe changes introduced in this commit primarily focus on enhancing the robustness of the missile creation process in the game engine. A new missile type has been added, and a check has been implemented to ensure only valid missile types are used, thereby improving the system's reliability. Changes
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Review Status
Actionable comments generated: 1
Configuration used: CodeRabbit UI
Files selected for processing (2)
- src/ECS/MessageTypes.h (1 hunks)
- src/ECS/Systems/BulletsSystems.cpp (1 hunks)
Files skipped from review due to trivial changes (1)
- src/ECS/MessageTypes.h
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What is the current behavior? (link an issue based on the kind of change this pr introduce)
What is the new behavior (if this is a feature change)?
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Summary by CodeRabbit
New Features:
Bug Fixes: