- Fixed wired wall corner catching
- Fixed management of slopes while jumps between slopes of different types
- Better and more accurate crushing management (now in the code is a catching when at same loop resolved two collisions on the same axix by different directions, possible to trigger anything [for example, kill player when crushed]. But in regular mode just offset player away like that being management in legacy engine)
- Added support one-way collision resolving for all blocks (in the demo are presented TOP-side, LEFT-side (you can freely walk to right, but impact at left side of block) and BOTTOM-side)
Download link for Win32
(For other platforms: you can build it yourself with latest Qt 5 (or even with older Qt 5 between 5.1 (on 5.1 not tested yet) and 5.7), it's easy and has no dependencies. Except Qt itself)