-
Notifications
You must be signed in to change notification settings - Fork 2
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Merge pull request #28 from WildCodeSchool-2023-09/dashboard_admin_final
Dashboard Admin Final + Mini-Game
- Loading branch information
Showing
34 changed files
with
537 additions
and
401 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,165 @@ | ||
var canvas = document.getElementById("myCanvas"); | ||
var ctx = canvas.getContext("2d"); | ||
var ballRadius = 10; | ||
var x = canvas.width/2; | ||
var y = canvas.height-30; | ||
var dx = 2; | ||
var dy = -2; | ||
var paddleHeight = 10; | ||
var paddleWidth = 75; | ||
var paddleX = (canvas.width-paddleWidth)/2; | ||
var rightPressed = false; | ||
var leftPressed = false; | ||
var brickRowCount = 5; | ||
var brickColumnCount = 3; | ||
var brickWidth = 75; | ||
var brickHeight = 20; | ||
var brickPadding = 10; | ||
var brickOffsetTop = 30; | ||
var brickOffsetLeft = 30; | ||
var score = 0; | ||
var lives = 3; | ||
|
||
var bricks = []; | ||
for(var c=0; c<brickColumnCount; c++) { | ||
bricks[c] = []; | ||
for(var r=0; r<brickRowCount; r++) { | ||
bricks[c][r] = { x: 0, y: 0, status: 1 }; | ||
} | ||
} | ||
|
||
document.addEventListener("keydown", keyDownHandler, false); | ||
document.addEventListener("keyup", keyUpHandler, false); | ||
document.addEventListener("mousemove", mouseMoveHandler, false); | ||
|
||
function keyDownHandler(e) { | ||
if(e.code == "ArrowRight") { | ||
rightPressed = true; | ||
} | ||
else if(e.code == 'ArrowLeft') { | ||
leftPressed = true; | ||
} | ||
} | ||
function keyUpHandler(e) { | ||
if(e.code == 'ArrowRight') { | ||
rightPressed = false; | ||
} | ||
else if(e.code == 'ArrowLeft') { | ||
leftPressed = false; | ||
} | ||
} | ||
function mouseMoveHandler(e) { | ||
var relativeX = e.clientX - canvas.offsetLeft; | ||
if(relativeX > 0 && relativeX < canvas.width) { | ||
paddleX = relativeX - paddleWidth/2; | ||
} | ||
} | ||
function collisionDetection() { | ||
for(var c=0; c<brickColumnCount; c++) { | ||
for(var r=0; r<brickRowCount; r++) { | ||
var b = bricks[c][r]; | ||
if(b.status == 1) { | ||
if(x > b.x && x < b.x+brickWidth && y > b.y && y < b.y+brickHeight) { | ||
dy = -dy; | ||
b.status = 0; | ||
score++; | ||
if(score == brickRowCount*brickColumnCount) { | ||
alert("YOU WIN, CONGRATS!"); | ||
document.location.reload(); | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
|
||
function drawBall() { | ||
ctx.beginPath(); | ||
ctx.arc(x, y, ballRadius, 0, Math.PI*2); | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
function drawPaddle() { | ||
ctx.beginPath(); | ||
ctx.rect(paddleX, canvas.height-paddleHeight, paddleWidth, paddleHeight); | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
function drawBricks() { | ||
for(var c=0; c<brickColumnCount; c++) { | ||
for(var r=0; r<brickRowCount; r++) { | ||
if(bricks[c][r].status == 1) { | ||
var brickX = (r*(brickWidth+brickPadding))+brickOffsetLeft; | ||
var brickY = (c*(brickHeight+brickPadding))+brickOffsetTop; | ||
bricks[c][r].x = brickX; | ||
bricks[c][r].y = brickY; | ||
ctx.beginPath(); | ||
ctx.rect(brickX, brickY, brickWidth, brickHeight); | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fill(); | ||
ctx.closePath(); | ||
} | ||
} | ||
} | ||
} | ||
function drawScore() { | ||
ctx.font = "16px Arial"; | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fillText("Score: "+score, 8, 20); | ||
} | ||
function drawLives() { | ||
ctx.font = "16px Arial"; | ||
ctx.fillStyle = "#0095DD"; | ||
ctx.fillText("Lives: "+lives, canvas.width-65, 20); | ||
} | ||
|
||
function draw() { | ||
ctx.clearRect(0, 0, canvas.width, canvas.height); | ||
drawBricks(); | ||
drawBall(); | ||
drawPaddle(); | ||
drawScore(); | ||
drawLives(); | ||
collisionDetection(); | ||
|
||
if(x + dx > canvas.width-ballRadius || x + dx < ballRadius) { | ||
dx = -dx; | ||
} | ||
if(y + dy < ballRadius) { | ||
dy = -dy; | ||
} | ||
else if(y + dy > canvas.height-ballRadius) { | ||
if(x > paddleX && x < paddleX + paddleWidth) { | ||
dy = -dy; | ||
} | ||
else { | ||
lives--; | ||
if(!lives) { | ||
alert("GAME OVER"); | ||
document.location.reload(); | ||
} | ||
else { | ||
x = canvas.width/2; | ||
y = canvas.height-30; | ||
dx = 2; | ||
dy = -2; | ||
paddleX = (canvas.width-paddleWidth)/2; | ||
} | ||
} | ||
} | ||
|
||
if(rightPressed && paddleX < canvas.width-paddleWidth) { | ||
paddleX += 7; | ||
} | ||
else if(leftPressed && paddleX > 0) { | ||
paddleX -= 7; | ||
} | ||
|
||
x += dx; | ||
y += dy; | ||
requestAnimationFrame(draw); | ||
} | ||
|
||
draw(); |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
#breakout canvas { | ||
background: transparent; | ||
display: block; | ||
margin: 0 auto; | ||
|
||
width: 100%; | ||
height: 100%; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.