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Audio
Sebastian Krajewski edited this page Mar 15, 2021
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13 revisions
"Audio": {
"GeneralVolume": 0.5,
"MusicVolume": 0.5,
"SampleVolume": 0.5,
"Offset": 0,
"HitsoundPositionMultiplier": 1,
"IgnoreBeatmapSamples": false,
"IgnoreBeatmapSampleVolume": false,
"BeatScale": 1.2,
"BeatUseTimingPoints": false,
"Linux/Unix": {
"BassPlaybackBufferLength": 100,
"BassDeviceBufferLength": 10,
"BassUpdatePeriod": 5
}
}
- Type: Decimal
- Range: 0..1
Sets the master volume for music and all sound effects
- Type: Decimal
- Range: 0..1
Sets the music volume
- Type: Decimal
- Range: 0..1
Sets the volume for all sound effects
-
Offset (Number)
- Music offset in milliseconds. -
HitsoundPositionMultiplier (Decimal)
- Sets how much hitsounds should be panned. -
IgnoreBeatmapSamples (True/False)
- Enable/Disable Beatmap hitsounds. -
IgnoreBeatmapSampleVolume (True/False)
- Ignores changes in sample volume made by the map. -
BeatScale (Decimal, 1..inf)
- How much beat dependent thing should be scaled. -
BeatUseTimingPoints (True/False)
- Enables/Disables using beatmap timing points for beat instead of music.
-
BassPlaybackBufferLength (Number)
- Length of the music playback buffer (lower value - less latency) -
BassDeviceBufferLength (Number)
- Length of the device buffer (lower value - less latency) -
BassUpdatePeriod (Number)
- Number of milliseconds between BASS updates (lower value - less latency)
If you have problems with choppy audio on Linux you need to fiddle with the settings above.