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Audio
Sebastian Krajewski edited this page Mar 15, 2021
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13 revisions
"Audio": {
"GeneralVolume": 0.5,
"MusicVolume": 0.5,
"SampleVolume": 0.5,
"Offset": 0,
"HitsoundPositionMultiplier": 1,
"IgnoreBeatmapSamples": false,
"IgnoreBeatmapSampleVolume": false,
"BeatScale": 1.2,
"BeatUseTimingPoints": false,
"Linux/Unix": {
"BassPlaybackBufferLength": 100,
"BassDeviceBufferLength": 10,
"BassUpdatePeriod": 5
}
}
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GeneralVolume (Number): Multiplier for MusicVolume and SampleVolume. (0-1)
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MusicVolume (Number): Music percentage. (0-1)
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SampleVolume (Number): Sample percentage. (0-1)
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Offset (Number): Music offset in milliseconds.
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HitsoundPositionMultiplier (Number): Moves hitsounds, More = Right, Less = Left. (2 Max)
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IgnoreBeatmapSamples (True/False): Enable/Disable beatmaps hitsound samples.
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IgnoreBeatmapSampleVolume (True/False): Ignores changes in sample volume made by the map.
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BeatScale (Number): How much beat dependent thing should be scaled. (1 Min)
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BeatUseTimingPoints (True/False): Enables/Disables using beatmap timing points for beat instead of music.
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BassPlaybackBufferLength (Number):
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BassDeviceBufferLength (Number):
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BassUpdatePeriod (Number):