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Fixed bug: can't build if the droid is centered in the tile #4141

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10 changes: 9 additions & 1 deletion src/action.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2495,7 +2495,15 @@ static void actionDroidBase(DROID *psDroid, DROID_ACTION_DATA *psAction)
psDroid->action = DACTION_MOVETOBUILD;
psDroid->actionPos.x = psAction->x;
psDroid->actionPos.y = psAction->y;
moveDroidToNoFormation(psDroid, psDroid->actionPos.x, psDroid->actionPos.y);
// Move a droid in a tile if it has never been moved before
if (psDroid->actionPos == psDroid->pos.xy())
{
actionRemoveDroidsFromBuildPos(psDroid->player, psDroid->actionPos, order->direction, order->psStats);
}
else
{
moveDroidToNoFormation(psDroid, psDroid->actionPos.x, psDroid->actionPos.y);
}
break;
case DACTION_DEMOLISH:
ASSERT_OR_RETURN(, order->type == DORDER_DEMOLISH, "cannot start demolish action without a demolish order");
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