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change http to https
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ximex committed Sep 16, 2023
1 parent 8408aa2 commit 6610f4a
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Showing 18 changed files with 44 additions and 44 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -672,7 +672,7 @@ include_directories(SYSTEM "3rdparty/date/include")
SET(STDC_HEADERS ON)

SET(PACKAGE "warzone2100${WZ_OUTPUT_NAME_SUFFIX}")
SET(PACKAGE_BUGREPORT "http://wz2100.net/")
SET(PACKAGE_BUGREPORT "https://wz2100.net/")
SET(PACKAGE_NAME "Warzone 2100")
SET(PACKAGE_TARNAME "warzone2100")
SET(PACKAGE_DISTRIBUTOR "${WZ_DISTRIBUTOR}")
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4 changes: 2 additions & 2 deletions ChangeLog
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Expand Up @@ -1411,7 +1411,7 @@
* Fix: Still/moving helicopter/VTOL animations were reversed (commit:fb9bea5e0adc24a1a0de14ebdc883168380e5576, ticket:4489)
* Fix: Prevent structure turret stretching again (commit:f79286dc13562e8b1277be0ab120a79f7d2d2fa7, ticket:4537)
* Campaign:
* Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: http://forums.wz2100.net/viewforum.php?f=51
* Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: https://forums.wz2100.net/viewforum.php?f=51
* Scripting:
* Change: Function donateObject() works on structures. Function findResearch() works on other players (commit:839e0b0f5c0ec3a2b5b6018d1c82697db0804d22)
* Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (commit:ff57dc5733b69123b76a8f5dc469c4555f7b49f1)
Expand Down Expand Up @@ -3592,7 +3592,7 @@ master_20110320qt and before:
* New: Units and structures will constantly look for a better target taking into consideration
targets of the friendly units nearby - won't lock on one target forever anymore.
* Skirmish/Multiplayer AI:
* New: Enabled basic level of Human-AI cooperation, for more information visit: http://wz2100.net/wiki/gameplay:cooperative_ai
* New: Enabled basic level of Human-AI cooperation, for more information visit: https://wz2100.net/wiki/gameplay:cooperative_ai
* New: AI units now return to defend its own base when it's in trouble.
* Improved: AI is faster at producing units, upgrading structures and oil capturing.
* Several other improvements.
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2 changes: 1 addition & 1 deletion appveyor.yml
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Expand Up @@ -11,7 +11,7 @@ environment:
WZ_JOB_ID: release_x86
wz_deploy_build: true
# NOTE: Additional environment variables are set later to maintain consistent job identifiers
## NOTE: Unfortunately, 64-bit Windows builds are currently broken because of QScript (see: http://developer.wz2100.net/ticket/4763)
## NOTE: Unfortunately, 64-bit Windows builds are currently broken because of QScript (see: https://developer.wz2100.net/ticket/4763)
## Whenever that ticket is resolved, the following will build 64-bit:
# - APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2017
# WZ_JOB_ID: release_x64
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2 changes: 1 addition & 1 deletion lib/framework/wzglobal.h
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Expand Up @@ -39,7 +39,7 @@
# include "config.h"
#elif !defined(HAVE_CONFIG_H)
# define PACKAGE "warzone2100"
# define PACKAGE_BUGREPORT "http://wz2100.net/"
# define PACKAGE_BUGREPORT "https://wz2100.net/"
# define PACKAGE_NAME "Warzone 2100"
# define PACKAGE_TARNAME "warzone2100"
#endif
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10 changes: 5 additions & 5 deletions macosx/Resources/Warzone-Info.plist.in
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Expand Up @@ -63,7 +63,7 @@
<key>UTTypeIdentifier</key>
<string>net.wz2100.wz</string>
<key>UTTypeReferenceURL</key>
<string>http://developer.wz2100.net/wiki/ModsAndMaps</string>
<string>https://developer.wz2100.net/wiki/ModsAndMaps</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
Expand All @@ -82,7 +82,7 @@
<key>UTTypeIdentifier</key>
<string>net.wz2100.wz.mod</string>
<key>UTTypeReferenceURL</key>
<string>http://developer.wz2100.net/wiki/ModsAndMaps</string>
<string>https://developer.wz2100.net/wiki/ModsAndMaps</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
Expand All @@ -101,7 +101,7 @@
<key>UTTypeIdentifier</key>
<string>net.wz2100.wz.cam</string>
<key>UTTypeReferenceURL</key>
<string>http://developer.wz2100.net/wiki/ModsAndMaps</string>
<string>https://developer.wz2100.net/wiki/ModsAndMaps</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
Expand All @@ -120,7 +120,7 @@
<key>UTTypeIdentifier</key>
<string>net.wz2100.wz.gmod</string>
<key>UTTypeReferenceURL</key>
<string>http://developer.wz2100.net/wiki/ModsAndMaps</string>
<string>https://developer.wz2100.net/wiki/ModsAndMaps</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
Expand All @@ -139,7 +139,7 @@
<key>UTTypeIdentifier</key>
<string>net.wz2100.wz.music</string>
<key>UTTypeReferenceURL</key>
<string>http://developer.wz2100.net/wiki/ModsAndMaps</string>
<string>https://developer.wz2100.net/wiki/ModsAndMaps</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
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2 changes: 1 addition & 1 deletion pkg/dpkg/README
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Expand Up @@ -13,7 +13,7 @@ play. Install them as root with "dpkg -i warzone*.deb".


For the videos, download the sequences.wz you want from
http://wz2100.net/download, put it into pkg/dpkg/video, then run
https://wz2100.net/download, put it into pkg/dpkg/video, then run
"dpkg-buildpackage -uc -b" from that folder.


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2 changes: 1 addition & 1 deletion pkg/dpkg/changelog
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Expand Up @@ -276,7 +276,7 @@ warzone2100 (2.1.0~beta1-0) unstable; urgency=low
on one target forever anymore.
* Skirmish/Multiplayer AI:
* New: Enabled basic level of Human-AI cooperation, for more information
visit: http://wz2100.net/wiki/gameplay:cooperative_ai
visit: https://wz2100.net/wiki/gameplay:cooperative_ai
* New: AI units now return to defend its own base when it's in trouble.
* Improved: AI is faster at producing units, upgrading structures and oil
capturing.
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2 changes: 1 addition & 1 deletion pkg/dpkg/control
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Expand Up @@ -18,7 +18,7 @@ Build-Depends: debhelper (>= 7),
zip,
unzip
Standards-Version: 3.8.4
Homepage: http://www.wz2100.net/
Homepage: https://wz2100.net/

Package: warzone2100
Architecture: any
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2 changes: 1 addition & 1 deletion pkg/dpkg/copyright
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Expand Up @@ -2,7 +2,7 @@ This package was debianized by Angus Lees <[email protected]> on
Mon, 27 Mar 2006 21:31:19 +0100.

Copyright Holder: originally Pumpkin Studios
Now developed by the Warzone 2100 Project, http://wz2100.net.
Now developed by the Warzone 2100 Project, https://wz2100.net.

License:

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2 changes: 1 addition & 1 deletion pkg/dpkg/videos/debian/control
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Expand Up @@ -4,7 +4,7 @@ Priority: extra
Maintainer: Warzone 2100 Project <[email protected]>
Build-Depends: debhelper (>= 7.0.50~)
Standards-Version: 3.8.4
Homepage: http://wz2100.net/
Homepage: https://wz2100.net/

Package: warzone2100-video
Architecture: all
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2 changes: 1 addition & 1 deletion pkg/dpkg/videos/debian/copyright
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Expand Up @@ -4,7 +4,7 @@ This work was packaged for Debian by:

It was downloaded from:

http://wz2100.net/
https://wz2100.net/

License:

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2 changes: 1 addition & 1 deletion pkg/rpm/warzone2100.spec
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Expand Up @@ -6,7 +6,7 @@ Summary: Innovative 3D real-time strategy

Group: Amusements/Games
License: GPLv2+ and CC-BY-SA
URL: http://wz2100.net/
URL: https://wz2100.net/
Source0: http://download.gna.org/warzone/releases/2.2/%{name}-%{version}.tar.gz
BuildRoot: %{_tmppath}/%{name}-%{version}-%{release}-root-%(%{__id_u} -n)

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2 changes: 1 addition & 1 deletion src/frontend.cpp
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Expand Up @@ -167,7 +167,7 @@ static void runHyperlink()

static void rundonatelink()
{
openURLInBrowser("http://donations.wz2100.net/");
openURLInBrowser("https://donations.wz2100.net/");
}

static void runchatlink()
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2 changes: 1 addition & 1 deletion tools/conversion/pie2wzm.c
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Expand Up @@ -35,7 +35,7 @@ typedef int bool;
#endif

// The WZM format is a proposed successor to the PIE format used by Warzone.
// For an explanation of the WZM format, see http://developer.wz2100.net/wiki/WZM_format
// For an explanation of the WZM format, see https://developer.wz2100.net/wiki/WZM_format

// To compile: gcc -o pie2wzm pie2wzm.c -Wall -g -O0 -Wshadow

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2 changes: 1 addition & 1 deletion tools/display/wzmviewer.c
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Expand Up @@ -33,7 +33,7 @@
#endif

// The WZM format is a proposed successor to the PIE format used by Warzone.
// For an explanation of the WZM format, see http://developer.wz2100.net/wiki/WZM_format
// For an explanation of the WZM format, see https://developer.wz2100.net/wiki/WZM_format

// To compile: gcc -o wzmviewer wzmviewer.c wzmutils.c -Wall -g -O0 -Wshadow -lpng `sdl-config --libs --cflags` -lGL -lGLU

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