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update README
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WangFeng18 committed Jun 25, 2023
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Expand Up @@ -4,7 +4,7 @@ An unofficial Implementation of 3D Gaussian Splatting for Real-Time Radiance Fie
We implement the 3d gaussian splatting methods through PyTorch with CUDA extensions, including the global culling, tile-based culling and rendering forward/backward codes.

#### Update
- 6/26/2023 Accelerate **Training** Speed from avg 4 it/s to 8.5 it/s, by replacing part of atomicAdd by warp reduction primitive.
- 6/26/2023 Accelerate **Training** Speed from avg 4 it/s to 8.5 it/s, by replacing part of atomicAdd by warp reduction primitive, costing 14 minutes for training 7k iterations on Garden scene.

| Scene | PSNR from paper | PSNR from this repo | Rendering Speed (official) | Rendering Speed (Ours) |
| --- | --- | --- | --- | --- |
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