Fixed most bugs, cleaned shaders and added DOF
MichaelMoroz
released this
26 Dec 01:57
·
25 commits
to development
since this release
- Added depth of field (bokeh convolution)
- Original shaders now definitely work
- Compute shader folder was sorted
- All shaders were cleaned
- Added random number generators, so you can implement path tracing for example
- Now ray marching uses over-relaxation, should be slightly faster
- Folder contents are now sorted so you get the same results on every system
- Bloom halo-box bug fixed