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Original file line number | Diff line number | Diff line change |
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use std::time::Duration; | ||
|
||
pub use bevy::input::common_conditions::input_just_pressed; | ||
use bevy::prelude::*; | ||
use bevy_rapier2d::prelude::*; | ||
|
||
fn main() { | ||
App::new() | ||
.insert_resource(ClearColor(Color::srgb( | ||
0xF9 as f32 / 255.0, | ||
0xF9 as f32 / 255.0, | ||
0xFF as f32 / 255.0, | ||
))) | ||
.add_plugins(( | ||
DefaultPlugins, | ||
RapierPhysicsPlugin::<NoUserData>::default(), | ||
RapierDebugRenderPlugin::default(), | ||
)) | ||
.add_systems(Startup, (setup_graphics, setup_physics)) | ||
.add_systems( | ||
Update, | ||
( | ||
toggle_debug, | ||
(|mut debug_render_context: ResMut<DebugRenderContext>| { | ||
debug_render_context.enabled = !debug_render_context.enabled; | ||
}) | ||
.run_if(input_just_pressed(KeyCode::KeyV)), | ||
), | ||
) | ||
.run(); | ||
} | ||
|
||
pub fn setup_graphics(mut commands: Commands) { | ||
commands.spawn(Camera3dBundle { | ||
transform: Transform::from_xyz(-30.0, 30.0, 100.0) | ||
.looking_at(Vec3::new(0.0, 10.0, 0.0), Vec3::Y), | ||
..Default::default() | ||
}); | ||
} | ||
|
||
#[derive(Component)] | ||
pub struct DebugCooldown(pub Timer); | ||
|
||
pub fn setup_physics(mut commands: Commands) { | ||
/* | ||
* Ground | ||
*/ | ||
let ground_size = 200.1; | ||
let ground_height = 0.1; | ||
|
||
commands.spawn(( | ||
TransformBundle::from(Transform::from_xyz(0.0, -ground_height, 0.0)), | ||
Collider::cuboid(ground_size, ground_height), | ||
)); | ||
|
||
/* | ||
* Create the cubes | ||
*/ | ||
let num = 8; | ||
let rad = 1.0; | ||
|
||
let shift = rad * 2.0 + rad; | ||
let centerx = shift * (num / 2) as f32; | ||
let centery = shift / 2.0; | ||
let centerz = shift * (num / 2) as f32; | ||
|
||
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; | ||
let mut color = 0; | ||
let colors = [ | ||
Hsla::hsl(220.0, 1.0, 0.3), | ||
Hsla::hsl(180.0, 1.0, 0.3), | ||
Hsla::hsl(260.0, 1.0, 0.7), | ||
]; | ||
|
||
for j in 0usize..20 { | ||
for i in 0..num { | ||
for k in 0usize..num { | ||
let x = i as f32 * shift - centerx + offset; | ||
let y = j as f32 * shift + centery + 3.0; | ||
let z = k as f32 * shift - centerz + offset; | ||
color += 1; | ||
|
||
commands | ||
.spawn(TransformBundle::from(Transform::from_rotation( | ||
Quat::from_rotation_x(0.2), | ||
))) | ||
.with_children(|child| { | ||
child.spawn(( | ||
TransformBundle::from(Transform::from_xyz(x, y, z)), | ||
RigidBody::Dynamic, | ||
Collider::cuboid(rad, rad), | ||
ColliderDebugColor(colors[color % 3]), | ||
ColliderDebug::AlwaysRender, | ||
DebugCooldown(Timer::new( | ||
Duration::from_secs_f32(0.4f32 + (i % 3 + (j + 1) % 3) as f32), | ||
TimerMode::Repeating, | ||
)), | ||
)); | ||
}); | ||
} | ||
} | ||
|
||
offset -= 0.05 * rad * (num as f32 - 1.0); | ||
} | ||
} | ||
|
||
pub fn toggle_debug(time: Res<Time>, mut query: Query<(&mut ColliderDebug, &mut DebugCooldown)>) { | ||
for (mut debug, mut cooldown) in query.iter_mut() { | ||
cooldown.0.tick(time.delta()); | ||
if cooldown.0.just_finished() { | ||
*debug = match *debug { | ||
ColliderDebug::AlwaysRender => ColliderDebug::NeverRender, | ||
ColliderDebug::NeverRender => ColliderDebug::AlwaysRender, | ||
} | ||
} | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,117 @@ | ||
use std::time::Duration; | ||
|
||
pub use bevy::input::common_conditions::input_just_pressed; | ||
use bevy::prelude::*; | ||
use bevy_rapier3d::prelude::*; | ||
|
||
fn main() { | ||
App::new() | ||
.insert_resource(ClearColor(Color::srgb( | ||
0xF9 as f32 / 255.0, | ||
0xF9 as f32 / 255.0, | ||
0xFF as f32 / 255.0, | ||
))) | ||
.add_plugins(( | ||
DefaultPlugins, | ||
RapierPhysicsPlugin::<NoUserData>::default(), | ||
RapierDebugRenderPlugin::default(), | ||
)) | ||
.add_systems(Startup, (setup_graphics, setup_physics)) | ||
.add_systems( | ||
Update, | ||
( | ||
toggle_debug, | ||
(|mut debug_render_context: ResMut<DebugRenderContext>| { | ||
debug_render_context.enabled = !debug_render_context.enabled; | ||
}) | ||
.run_if(input_just_pressed(KeyCode::KeyV)), | ||
), | ||
) | ||
.run(); | ||
} | ||
|
||
pub fn setup_graphics(mut commands: Commands) { | ||
commands.spawn(Camera3dBundle { | ||
transform: Transform::from_xyz(-30.0, 30.0, 100.0) | ||
.looking_at(Vec3::new(0.0, 10.0, 0.0), Vec3::Y), | ||
..Default::default() | ||
}); | ||
} | ||
|
||
#[derive(Component)] | ||
pub struct DebugCooldown(pub Timer); | ||
|
||
pub fn setup_physics(mut commands: Commands) { | ||
/* | ||
* Ground | ||
*/ | ||
let ground_size = 200.1; | ||
let ground_height = 0.1; | ||
|
||
commands.spawn(( | ||
TransformBundle::from(Transform::from_xyz(0.0, -ground_height, 0.0)), | ||
Collider::cuboid(ground_size, ground_height, ground_size), | ||
)); | ||
|
||
/* | ||
* Create the cubes | ||
*/ | ||
let num = 8; | ||
let rad = 1.0; | ||
|
||
let shift = rad * 2.0 + rad; | ||
let centerx = shift * (num / 2) as f32; | ||
let centery = shift / 2.0; | ||
let centerz = shift * (num / 2) as f32; | ||
|
||
let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; | ||
let mut color = 0; | ||
let colors = [ | ||
Hsla::hsl(220.0, 1.0, 0.3), | ||
Hsla::hsl(180.0, 1.0, 0.3), | ||
Hsla::hsl(260.0, 1.0, 0.7), | ||
]; | ||
|
||
for j in 0usize..20 { | ||
for i in 0..num { | ||
for k in 0usize..num { | ||
let x = i as f32 * shift - centerx + offset; | ||
let y = j as f32 * shift + centery + 3.0; | ||
let z = k as f32 * shift - centerz + offset; | ||
color += 1; | ||
|
||
commands | ||
.spawn(TransformBundle::from(Transform::from_rotation( | ||
Quat::from_rotation_x(0.2), | ||
))) | ||
.with_children(|child| { | ||
child.spawn(( | ||
TransformBundle::from(Transform::from_xyz(x, y, z)), | ||
RigidBody::Dynamic, | ||
Collider::cuboid(rad, rad, rad), | ||
ColliderDebugColor(colors[color % 3]), | ||
ColliderDebug::AlwaysRender, | ||
DebugCooldown(Timer::new( | ||
Duration::from_secs_f32(0.4f32 + (i % 3 + (j + 1) % 3) as f32), | ||
TimerMode::Repeating, | ||
)), | ||
)); | ||
}); | ||
} | ||
} | ||
|
||
offset -= 0.05 * rad * (num as f32 - 1.0); | ||
} | ||
} | ||
|
||
pub fn toggle_debug(time: Res<Time>, mut query: Query<(&mut ColliderDebug, &mut DebugCooldown)>) { | ||
for (mut debug, mut cooldown) in query.iter_mut() { | ||
cooldown.0.tick(time.delta()); | ||
if cooldown.0.just_finished() { | ||
*debug = match *debug { | ||
ColliderDebug::AlwaysRender => ColliderDebug::NeverRender, | ||
ColliderDebug::NeverRender => ColliderDebug::AlwaysRender, | ||
} | ||
} | ||
} | ||
} |
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