Skip to content

Commit

Permalink
check off the todo list
Browse files Browse the repository at this point in the history
  • Loading branch information
quat1024 committed Nov 11, 2023
1 parent 2a6471b commit 375abeb
Showing 1 changed file with 8 additions and 4 deletions.
12 changes: 8 additions & 4 deletions zeta-todo/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -103,27 +103,31 @@ Bring to zeta:
- [ ] Recipe crawler -> zeta
- [x] Advancement modification system
- [ ] "ig the worldgen shim?"
- [ ] "pretty much everything in `block` is viable to pull out"
- [x] "pretty much everything in `block` is viable to pull out"
- [x] some stuff wrt to module loader - anti overlap
- [x] ItemOverrideHandler is used by variant bookshelves/ladders but it's pretty standalone
- [ ] ToolInteractionHandler is "literally only used for waxing" but it's important
- [ ] QuarkBlock and QuarkItem are really for "disableable/enablable blocks"
- [x] QuarkBlock and QuarkItem are really for "disableable/enablable blocks"
- [ ] WoodSetHandler is important, but there are some quark uniques in there
- [ ] VanillaWoods is used in a few modules, could be moved out since it's useful

Keep in quark/reform:

- [x] ContributorRewardHandler (ofc)
- [x] CreativeTabHandler will need rethinking for the new creative tab scheme in 1.19.4
- stub api is in place, CreativeTabHandler is just a bridge to it
- [ ] EntityAttributeHandler is "essentially just a bridge"
- ~~stub api is in place, CreativeTabHandler is just a bridge to it~~
- deleted the class
- [x] EntityAttributeHandler is "essentially just a bridge"
- deleted the class, pushed event subscribers into their respective modules
- [x] DyeHandler -> some simple utilities fit in Zeta, others not so much
- [x] capabilities: pain point. Some can be made non-capabilities
- tried to abstract over all quark capabilities, still gotta deal with IItemHandler and such tho
- [ ] InventoryTransferHandler is quark specific so it can stay
- and also forge specific
- [ ] MiscUtil should probably be dissolved
- ~~(addToLootTable is very important though -> maybe into a LootTableLoadEvent shim)~~ Done
- [ ] SimilarBlockTypeHandler is for quark shulker box stuff
- Relies on quark config settings
- [ ] UndergroundBiomeHandler is overengineered

Obsolete things:
Expand Down

0 comments on commit 375abeb

Please sign in to comment.