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Add redstone root to Dandelifeon recipe
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zacharybarbanell authored and TheRealWormbo committed Jun 1, 2024
1 parent c37021e commit 8db1a22
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Expand Up @@ -102,7 +102,7 @@ public void buildRecipes(Consumer<net.minecraft.data.recipes.FinishedRecipe> con
consumer.accept(make(BotaniaFlowerBlocks.spectrolus, red, red, green, green, blue, blue, white, white, runeWinter, runeAir, pixieDust));
consumer.accept(make(BotaniaFlowerBlocks.rafflowsia, purple, purple, green, green, black, runeEarth, runePride, pixieDust));
consumer.accept(make(BotaniaFlowerBlocks.shulkMeNot, purple, purple, magenta, magenta, lightGray, gaiaSpirit, runeEnvy, runeWrath));
consumer.accept(make(BotaniaFlowerBlocks.dandelifeon, purple, purple, lime, green, runeWater, runeFire, runeEarth, runeAir, gaiaSpirit));
consumer.accept(make(BotaniaFlowerBlocks.dandelifeon, purple, purple, lime, green, runeWater, runeFire, runeEarth, runeAir, redstoneRoot, gaiaSpirit));

consumer.accept(make(BotaniaFlowerBlocks.jadedAmaranthus, purple, lime, green, runeSpring, redstoneRoot));
consumer.accept(make(BotaniaFlowerBlocks.bellethorn, red, red, red, cyan, cyan, redstoneRoot));
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1 change: 1 addition & 0 deletions web/changelog.md
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Expand Up @@ -21,6 +21,7 @@ and start a new "Upcoming" section.
* Add: Horn and Drum of the Wild can break moss carpet, with the option to add more blocks through a block tag
* Change: Cellular blocks around the boundary of a Dandelifeon's simulation area are ignored, unless they belong to another active Dandelifeon (NEstoll)
* Change: Charm of the Diva also supports charming or targeting neutral mobs that are angry at the player or attacking one of the player's tamed animals, and properly prevents the player's tamed animals from being affected or targeted by the charm
* Change: Dandelifeon recipe also requires a redstone root (zacharybarbanell)
* Fix: Flight bar for Flügel Tiara no longer overlaps with the refilling air bubbles indicator or the mount health bar, if that uses more than one row
* Fix: The Manaseer Monocle's flower radius indicator no longer jumps around if you are very far from the world origin, and should also not Z-fight with the binding radius indicator of luminizers anymore
* Fix: The air bubble created by Bubbells no longer flickers with inflowing water
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