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Workaround for floating flowers in multiblock visualization
"Fix" for #4181, by switching floating flowers to block model render shape when displaying them as part of a multiblock visualization. (As if setting the simpleFloaters client option, but only for individual "virtual" blocks.) Potentially also fixes other uses of that particular way to render blocks, such as the block held by an enderman.
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31 changes: 31 additions & 0 deletions
31
Xplat/src/main/java/vazkii/botania/mixin/client/BlockRenderDispatcherMixin.java
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package vazkii.botania.mixin.client; | ||
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import com.mojang.blaze3d.vertex.PoseStack; | ||
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import net.minecraft.client.renderer.MultiBufferSource; | ||
import net.minecraft.client.renderer.block.BlockRenderDispatcher; | ||
import net.minecraft.world.level.block.state.BlockState; | ||
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import org.spongepowered.asm.mixin.Mixin; | ||
import org.spongepowered.asm.mixin.injection.At; | ||
import org.spongepowered.asm.mixin.injection.Inject; | ||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo; | ||
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import vazkii.botania.client.patchouli.PatchouliUtils; | ||
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/** | ||
* Hack for Patchouli visualizer rendering of floating flowers. | ||
* TODO: Check if new Patchouli versions can handle rendering non-vanilla block entities in multiblock visualizations. | ||
*/ | ||
@Mixin(BlockRenderDispatcher.class) | ||
public class BlockRenderDispatcherMixin { | ||
@Inject(method = "renderSingleBlock", at = @At("HEAD")) | ||
void enterRenderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, CallbackInfo ci) { | ||
PatchouliUtils.setInVisualizer(true); | ||
} | ||
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@Inject(method = "renderSingleBlock", at = @At("RETURN")) | ||
void exitRenderSingleBlock(BlockState state, PoseStack poseStack, MultiBufferSource buffer, int packedLight, int packedOverlay, CallbackInfo ci) { | ||
PatchouliUtils.setInVisualizer(false); | ||
} | ||
} |
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