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Unreal Engine Developer Course - Section 1 - Introduction

This is the Unreal Engine Developer course – it started as a runaway success on Kickstarter and has gone on to become one of the bestselling Unreal courses on the internet! Continually updated in response to student suggestions, you will benefit from the fact we have already taught over 360,336 students game development, many shipping commercial games as a result.

You're welcome to download, fork or do whatever else legal with all the files! The real value is in our huge, high-quality online tutorials that accompany this repo. You can check out the course here: Unreal Engine Developer

In This Section

Unreal Course - Section 1 - Introduction and Setup

1 Promo Video

Ben Tristem explains what this course is, and why you should consider taking it.

2 Welcome to the Course

  • Section notes are attached to this video.
  • Who gets the most from this course.
  • What support to expect.
  • How to ask good questions.
  • What if I'm more experienced?

2b A Note On Unreal Versions

  • Use the latest versions of Unreal
  • They work well with the latest Visual Studio
  • Why the videos use older versions
  • What to do if something is different.

3 Setup Visual Studio or XCode

  • Configure Visual Studio Community 2017.
  • If you’re on MacOS skip ahead 2 mins.

Software changes regularly. If your install options are different please post a screenshot in the Q&A****_ so we can update the course. Thanks._

4 Unreal Development Environment

  • Start Unreal Engine Downloading too.
  • An overview of the Unreal install process.
  • What is an IDE and why you need it.

5 Intro to Visual Studio 2015 on PC

  • Get Visual Studio running.
  • Xcode is covered in the next video.
  • Write your first line of C++ code.
  • Check the code “compiles”.
  • Learn where to find the Output log.

6 Intro to Xcode on MacOS

  • Get Xcode running.
  • Write your first line of C++ code.
  • Check the code “compiles”.
  • Learn where to find the Output.

6b How to Ask Good Questions

  • Expected vs Observed behaviour.
  • Creating a Minimal Viable Test case.
  • Useful information to include.
  • Explaining what has already been tried.
  • Sharing code the smart way.
  • Using Udemy Q&A effectively.

7 A Quick Tour of Unreal Editor

  • Create a new Basic C++ project.
  • Take a quick look around Unreal.
  • Learn about saving and scenes.
  • Customise the Unreal Editor interface.

8 Section 1 Wrap-Up

  • Well done getting setup.
  • Introduce yourself in the discussions.
  • Start the next section NOW.
  • Going from C# to C++.

9 Instructor Hangout

  • We answer your questions
  • Thanks for the intros.
  • Visual Studio on Mac?
  • Ben’s Momentum plugin.
  • And more.

Awkward paws...