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Release 3.2.1-preview.2

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@vkovec vkovec released this 21 Oct 16:24

Added

  • Add an export option to preserve model import settings when overwriting an fbx file.
  • Add the option to export FBX files outside of the Assets folder.

Changed

  • Renamed label in Autodesk® Maya® from Unity Fbx Namespace to Strip Specific Namespace.
  • Renamed Export as FBX Linked Prefab to Export as FBX Prefab Variant.
  • Mesh instances are now exported as instances of a single mesh instead of exporting multiple, identical meshes.
  • Updated to latest com.autodesk.fbx (3.1.0-preview.2).
  • Updated minimum supported Unity version to 2018.4.

Fixed

  • No longer initiate export if no objects are selected in Autodesk® 3ds Max®.
  • Added a null check for bones, so export no longer fails if a skeleton has missing bones.
  • Fix incorrect relative paths for textures in FBX files.
  • Fix for Editor focus lockup when creating an FBX Prefab Variant on Mac.