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revert capitalization + update export settings images
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vkovec authored and David Lassonde committed Jun 27, 2018
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4 changes: 2 additions & 2 deletions Packages/com.unity.formats.fbx/Documentation~/index.md
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__Version__: 2.0.0-preview

The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. Use this workflow to send Geometry, Lights, Cameras, and Animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back again, with minimal effort.
The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. Use this workflow to send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT™, or Autodesk® 3ds Max®, and back again, with minimal effort.

The FBX Exporter package includes the following features:

* [FBX Exporter](exporting.html): Export Geometry, Animation, Lights, and Cameras as FBX files so you can transfer game data to any 3D modeling software. Record gameplay and export it to make cinematics. Start grey-boxing with [ProBuilder](https://docs.unity3d.com/Packages/com.unity.probuilder@latest/), then export to FBX to replace with final assets.
* [FBX Exporter](exporting.html): Export geometry, animation, Lights, and Cameras as FBX files so you can transfer game data to any 3D modeling software. Record gameplay and export it to make cinematics. Start grey-boxing with [ProBuilder](https://docs.unity3d.com/Packages/com.unity.probuilder@latest/), then export to FBX to replace with final assets.

* [Linked Prefab](prefabs.html): Link a Prefab to a new or existing FBX file. When you later change the FBX file, Unity automatically updates the Prefab to integrate changes to the transforms and hierarchy (in addition to Meshes and Materials). This helps you avoid rebuilding your Prefabs from scratch.

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