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code review fix
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vkovec committed Apr 2, 2020
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- To revert to using the FBX materials in the Linked Prefab, open the prefab editor and remove the material overrides.
- Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
- Don't reduce keyframes after recording as it can create unnecessary errors/discrepancies in the exported curve.
- Update to FBX bindings to fix error when building for non-standalone platforms.

## [3.0.1-preview.2] - 2020-01-22
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