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DO NOT MERGE ME (Solutions ask ) (ABC-343) #517
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clusty 5ddc728
Got strings
clusty 57a7835
Works but crashes
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Default CustomData drawer for prop names.
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56 changes: 56 additions & 0 deletions
56
TestProjects/AlembicImporter/Assets/AlembicMeshCustomDataMapper.cs
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using System.Collections; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This script is a example on how to map the custom vertex attributes to Mesh UV2-3-4 (Solution Ask) |
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using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.Formats.Alembic.Importer; | ||
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[ExecuteInEditMode] | ||
public class AlembicMeshCustomDataMapper : MonoBehaviour | ||
{ | ||
AlembicCustomData customData; | ||
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Mesh mesh; | ||
// Start is called before the first frame update | ||
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// Update is called once per frame | ||
void LateUpdate() | ||
{ | ||
customData = GetComponent<AlembicCustomData>(); | ||
var mf = GetComponent<MeshFilter>(); | ||
if (mf != null) | ||
{ | ||
mesh = mf.sharedMesh; | ||
} | ||
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if (customData == null || mesh == null) | ||
{ | ||
return; | ||
} | ||
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// Make sure the Alembic is up to date; | ||
var asp = GetComponentInParent<AlembicStreamPlayer>(); | ||
asp.UpdateImmediately(asp.CurrentTime); | ||
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foreach (var attribute in customData.VertexAttributes) | ||
{ | ||
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if (attribute.Name == "furUVs") | ||
{ | ||
mesh.SetUVs(1, attribute.Data); | ||
} | ||
else if (attribute.Name == "rigUVs") | ||
{ | ||
mesh.SetUVs(3, attribute.Data); | ||
} | ||
else if (attribute.Name == "transferUVs") | ||
{ | ||
mesh.SetUVs(2, attribute.Data); | ||
} | ||
else | ||
{ | ||
Debug.LogWarning($"Unhandled Attribute: {attribute.Name.Value}"); | ||
} | ||
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} | ||
} | ||
} |
11 changes: 11 additions & 0 deletions
11
TestProjects/AlembicImporter/Assets/AlembicMeshCustomDataMapper.cs.meta
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is this 2d Vector indexed properties.
We should probably include: Vector3 and Vector4 and Un-indexed flavours.