CMCL-1618: Fix default GameController mapping + zoom input functionality #1034
+72
−59
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Purpose of this PR
CMCL-1618: Fix default GameController mapping
This PR addresses a number of issues with the default input mappings provided in the Cinemachine package. The updates included are:
Player
toCM Default
to make it clear that these actions originate from the Cinemachine package and not the Player default input actions from the Input System package.Aim
input action on the gamepad to use the left trigger rather than the right shoulder button.Jump
input action on the gamepad to use the A button rather than the Y button.Sprint
input action on the gamepad to use the X button rather than the A button.Testing status
Documentation status
Technical risk
Low