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Update CHANGELOG.md
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glabute committed Jun 14, 2024
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Expand Up @@ -4,28 +4,26 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [3.1.1] - 2025-01-01
## [3.1.1] - 2024-06-15

### Added
- New Rotation Control behaviour SplineDollyLookAtTargets lets you specify LookAt points at desird positions along a Spline Dolly trajectory.
- Added Recenter Target setting to CinemachinePanTilt.

### Fixed
- Bugfix: InputAxis.TriggerRecentering() function caused the axis to immediately snap to its recenter value.
- Bugfix: When multiple CM Brains were present, FixedUpdte cameras were sometimes being updated too frequently, resulting in jittery motion.
- SimplePlayerController no longer uses PlayerController.isGrounded because it's not reliable outside of FixedUpdate.
- Regression fix: StateDrivenCamera inspector was failing to correctly set the states in the instruction list.
- Decollider ignores terrain layers when resolving obstacles.
- Bugfix: Decollider ignored terrain layers when resolving obstacles.
- Bugfix: The GroupAverage Rotation Mode in CinemachineTargetGroup was not calculated properly.
- Bugfix: add missing null check in CinemachineTargetGroup.WeightedMemberBoundsForValidMember.
- Bugfix: add missing null check in CinemachineDeoccluder.PushCameraBack().
- Bugfix: added missing null check in CinemachineTargetGroup.WeightedMemberBoundsForValidMember.
- Bugfix: added missing null check in CinemachineDeoccluder.PushCameraBack().
- Bugfix: Cinemachine did not work properly with scaled splines.

### Changed
- CinemachineGroupFraming now has a compatibility mode so that it can work with CinemachineConfiner2D out of the box.

### Added
- New Rotation Control behaviour SplineDollyLookAtTargets lets you specify LookAt points at desird positions along a Spline Dolly trajectory.
- Added Recenter Target setting to CinemachinePanTilt.

### Removed
- FadeOutNearbyObjects sample scene and shader.
- Removed FadeOutNearbyObjects sample scene and shader, because they do not show anythng useful.
- SimplePlayerController no longer uses PlayerController.isGrounded because it's not reliable outside of FixedUpdate.


## [3.1.0] - 2024-04-01
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