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## [4.0.6] - 2021-05-18 ### Fixes * Fix issue where XR was not being started when entering play mode if the settings UI was never displayed. * Fixed an issue where custom XR packages would not get registered when running the Unity Editor using the [-batchmode](https://docs.unity3d.com/Manual/CommandLineArguments.html) argument. ### Added * Added additional documentation explaining that manual XR Initialization should only be called from [Start](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Start.html) or later as calling it from [Awake](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Awake.html) or [OnEnable](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnEnable.html) can cause issues if graphics initialization hasn't finished yet.
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May 18, 2021
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@@ -46,11 +46,11 @@ There are two target audiences for XR Plug-in Management: the end user and the p | |
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This version of XR Plug-in Management is compatible with the following versions of the Unity Editor: | ||
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* 2019.3 and later (recommended) | ||
* 2019.4.15f1 and later | ||
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### Known limitations | ||
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None. | ||
Attempting to manually initialize XR using [XRManagerSettings.InitializeLoader](https://docs.unity3d.com/Packages/[email protected]/api/UnityEngine.XR.Management.XRManagerSettings.html#UnityEngine_XR_Management_XRManagerSettings_InitializeLoader) from [Awake](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Awake.html) could potentially interfere with graphics initialization. If you wish to manually initialize XR then call `InitializeLoader` from [Start](https://docs.unity3d.com/ScriptReference/MonoBehaviour.Start.html) to ensure the graphics initialization has completed. | ||
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### Package contents | ||
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