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As far as I know, Torque3D no longer implements a virtual file system. At least, to the extent that Tribes 2 utilizes its own. Tribes 2 utilizes multiple mod folders to be mounted as well as mounting VL2 content read-only which is just ZIP archives with a fancy extension.
When VL2 files are mounted, they take precedence over both the currently active mod folders and the base content.
The text was updated successfully, but these errors were encountered:
Torque3D still has at least partial support for virtual file systems. I modified the zip mounting code to support the VL2 extension. A little more work still needs to be done to support VL2s in subdirectories, and to enable mounting to the compat/base virtual directory. These changes still need to be tested more.
As far as I know, Torque3D no longer implements a virtual file system. At least, to the extent that Tribes 2 utilizes its own. Tribes 2 utilizes multiple mod folders to be mounted as well as mounting VL2 content read-only which is just ZIP archives with a fancy extension.
When VL2 files are mounted, they take precedence over both the currently active mod folders and the base content.
The text was updated successfully, but these errors were encountered: