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- Position is now extremely accurate with a very small tradeoff in speed. It's 5% slower but 900% accurate. Only caveat is that you can't get your position from unknown (not mapped) rooms now. - Initial `POHHandler.Setup()` position is now more flexible. It's still recommended that you use it from the tile right northwest of the portal which is the first tile you arrive at your POH everytime but you might get away with calling the method anywhere in your garden room. - Added initial proof of concept for mapping "TRoomObjects" and interacting with them. Added `TRSPOHHandler.PoolHover()` as an example of how this can be done. Currently objects are mapped with `TRSPOHHandler.MapRoomObjects()` which is called automatically when getting your position. For now, new objects should be added there.
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