Releases: Toranks/Art-of-Fighting--Trouble-in-SouthTown
Art of Fighting - Trouble in Southtown 3.0.5
NOTES:
This has been a long and very complete work of many modders, to whom I have to thank for their dedication. The wait will have been worth it, since the result is a very professional game, and suitable for competition arcade machines. I am very proud of how it turned out, and I hope you really enjoy it, the greatest video game work of art made for Openbor.
This is not over, as I will soon add more characters and a Spanish translation. And who knows what the future may bring...
IMPORTANT:
Read Files/FAQ (english).txt Files/readme (english).txt and v3.0 changes (english).txt to learn more about the game and its new content and changes.
DOWNLOAD LINKS:
-
Art of Fighting: Trouble in Southtown 3.0.5 with Windows executable. (Linux compatible)
-- Google Drive:
https://drive.google.com/file/d/1d7q8AlS8pD9thDW1GlwZiOZtJ9EyEyGD/view?usp=drive_link
-- Github:
https://github.com/Toranks/Art-of-Fighting--Trouble-in-SouthTown/releases/tag/3.0.4 -
Art of Fighting: Trouble in Southtown 3.0.5 with Android installer and pak file. (You have to install Openbor and move AOF.pak file to Openbor/paks on your internal or external memory)
https://drive.google.com/file/d/1fbt1FCiXwYfEO-Yt5OzScFhF6LHMXv8Y/view?usp=drive_link
v3.0 CHANGES
MAJOR UPDATES:
- Two new difficulties in independent stories, selectable on South Town Free Map too. Normal difficulty is now a bit easier, especially bosses. Hard difficulty is playable from the start. Mania needs to finish the game at least once.
- Redesign of the combat rhythm in almost all stages. Enemies will now come in larger, faster waves, instead of trickles of small numbers. Now the fights are more dynamic, epic, colourful, intense, and there will also be more space to fight in the toughest fights.
- New Openbor compilation recommended with less bugs and more stability (7123, thanks to Kratus)
- Hundreds of dialogues with corrected misspelling (thanks to JonPS and Felizpe)
- New palettes for most of the characters (thanks to Felizpe) and almost all of enemies.
- New movement for all characters: Taunt. Holding down the A2 button, instead of open the manual, will make you taunt. If it becomes complete, you will receive a small energy increase, more energy the more enemies and the closer they are to the player and even more if it is a boss.
- Grab release mechanic greatly improved. Works more accurate than ever, even with multiple players, showing progress bar in separate places for each player. Difficulty of releasing depend if in Normal, Hard or Mania. Tutorial edited to indicate that new mechanic. Some grabs more now are releasable.
- New bosses versions or appearances on higher difficulties, as Wyler, Crazy Joe, Temjin,...
- Complete rework of the aggression system and values. Many bosses and enemies become more aggressive when they are close to die on Mania difficulty, and some bosses have different aggression on normal, hard and mania separately.
- Complete rework of AI behaviour and other parameters on almost all enemies to make them better balanced.
- New enemy animal: dog (with palettes).
- New characters: Yuri (alternate) and Foxy (with palettes).
- New vehicle: Mr Karate (with same palettes as Mr Karate).
- Graphic adjustments in many stages to improve the realism of lighting, movement of water and background, fall speed, placement of objects and obstacles, etc. Some music and sound effects are changed too.
- All tutorials revised, completed and fixed. Vehicle tutorials now are unique per vehicle. All moves that cost energy or have invulnerability are indicated with icons on the specific move or button. Main menu tutorial updated too.
- Reworked torture stage. Now the first player available is Ryo tortured, and other players must be freed by Ryo to enter the fight by breaking Robert and Yuri's cage.
- FAQ, readme and changelog on Spanish and English. Find them in Files folder.
- Museum boss fights in free mode are now exceptionally tough fights in all difficulties.
OTHER CHARACTER UPDATES:
- All characters now can combine jump+attack/jump+up+attack/jump+down+attack either way (alternating) until they touch the ground.
- Some characters with passive MP charge now charge faster when in idle position.
- Some characters with supergrabs (grabs an enemy that was not previously grabbed) with high MP cost will receive part of the MP back if they don't grab anyone. Other long grabs that consume a lot of MP and are cancelable will progressively consume MP until you cancel them or the maximum duration ends. Colliding with an ungrabbable object or enemy will result in the loss of all MP.
- New secret move: Pressing up+jump after being thrown by an enemy, the player can land safely.
- Synchronized sparkle with invulnerability on all power attacks (freespecial26).
- Angel/Eve bed now capture only safe enemies to avoid bugs. Excluded all bosses except Mr Karate and Kagajin, some animals, insects and robots. The screen is locked during the animation, to avoid misplacements.
- Mature and Vice mechanic changed. NPC now has 140 HP, enemies actively attack her, and can die, but you can call her again. Call and change character cost MP.
- Robert has a new combo (back +attack +attack). No longer flips after his grabup, to make it easier to chain combos. Some animation has been slightly improved.
- Johnny mine duration extended.
- Mr K various fixes, a new super grab (grab +special), and now can't move during vertical jump.
- Choi new movement (jump + special).
- Jack motorcycle now can dodge, dealing a small amount of damage with rear wheel fire.
- Many other changes to a lot of characters to better balance, animations, and realism.
OTHER CHANGES:
- Now can save in free mode (in case someone wants to take a tour to score, challenge or similar).
- Reordered food/fuel items HP to better match the nutritional/energetic appearance of the item.
- Many enemies will have different HP depending on the number of players or the difficulty.
- Stages that were previously excessively long are now shorter, such as the plane bombing stage and the Antarctica Out Run type road stage.
- If Ryo dies in the later stages, he will only have to replay from the last scenario, and will not have to watch the entire chapter.
- Some items such as life or gasoline will glow for a few seconds before they can be taken, to avoid being taken by accident as soon as they appear.
- Incrased level bonus from 30.000 to 50.000 per level.
- kingflwr now drop gold instead of coffee (King with mask).
- Alpha mask on flash screen whitening effect reduced, now the screen does not turn as blank as before, it need many more hits.
- Changed font of hits and max combo on screen, more small, colored, and spaced between players now.
- Impact and attack boxes of many large and small enemies fixed.
- Faster talking prior to the appearance of the exit through the ventilation shaft with Mr Big and the fake Mr Karate, the three conversations of the duels between Rob and Ryo, and other conversations that cannot be skipped by pressing buttons.
- Charge attack charging time reduced from 3 to 1 second (Mr K, Yuri, Super Yuri, Robert, and Ryo).
- Original 1.7.2 changes incorporated (Mr K fixes, palettes, better grab movements...).
- HP and MP bar color changed (transparency of the MP bar cannot be changed, unfortunately).
- On might test now you can't mash buttons before the counter starts (10,9,8...)
- In the stage where you drive a tank, now the combo and score earned is given to all three players equally, if they are present, and not just to the player driving the tank.
- Spanish translation of Openbor menu completed.
- Buttons in the button configuration menu now have more specific names.
- And much, much, more...
BUGS FIXED:
- All ending bugs fixed, including bugs that existed since the original version. Now you can pause on the falling scenario, Ryo can retry the kamehameha if he is electrocuted while trying (previously he lost MP and couldn't retry), an image of the joystick to release yourself from the Overlord appears correctly, scenes of the uppercut do not have the superimposed characters, scene of Ryo spitting out the tooth highlights the tank's cannon on normal difficulty as a clue to where to nail the Overlord, etc.
- Fixed slowdowns in certain stages with many steam entities.
- Fixed some problems with changes and grabs of Mature and Vice as player/NPC.
- Scripts for Robert, Ryo, Yuri, Deterrent and Mr K on history mode fixed to cover all possibilities.
- On Kat Club striptease, now you can't select more of one chick and they no longer give empty gifts.
- Added skipselect / select at the beginning of the free map to prevent invisible characters from appearing when selecting.
- Now the damage done with the 'hurt' command gives points to the player (when you repeatedly hit a grabbed enemy).
- Fixed bug that prevented some players from selecting the stage in free mode if two or more players are present.
- Fixed Boss Battle with Overlord on Museum.
- Fixed Fastryo selection screen for 2nd and 3rd player, incorrectly pointing to Ryo version.
- Added fall7 to some enemies so now when grabbed they aren't in strange positions.
- Fixed some fall animations without impact box on many enemies, like Crazy Joe.
- Fixed left GO! on stages with left direction.
- Moving platforms on some stages will now no longer leave the player stuck forever.
- A huge number of bugfixes impossible to list (it is the largest number of fixes since the first game release).
v3.0.1-v3.0.5 CHANGES
- Disabled cheats (you have to manually activate them).
- Fix detection of NPCs that are not supposed to be detected or attacked by enemies.
- +200 mb gained without lossing quality. Recompressed music files, converted some gifs to webm, delete unused files, etc.
- Faster animation on some map cursor interactions.
-...