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Slice by slice viewer
To be able to display a huge image data in full scale we could display one slice at a time. This would imply that we rely on the data to not be fully loaded in the viewer, rather the viewer gets passed a reader and the reader provides the appropriate slice on request.
This could be achieved with cropped readers.
However, this also requires some changes in the viewer:
img3D
is avtkImageData
img3D
is then passed as input to avtkExtractVOI
filter to create thevtkSlice
objectthat is rendered on the scene
setActiveSlice
is called with the new slice number that one wants to select. This actually just stores an integerin list of length 3.
updatePipeline
is called, which in turn calls eitherupdateImageWithOverlayPipeline
orupdateRectilinearWipePipeline
depending on which visualisation mode we are using. Both methods trigger
updateMainVOI
which sets the extentfor
vtkExtractVOI
to the slice that we want to show and the appropriate slice is extracted and rendered.Proposed solution
If we need to rely on a file reader to render only part of the data we need to be able to pass a reader (or an output port) to the viewer. The viewer should be able to understand if it's passed a
vtkImageData
or a reader, and in the latter case modifyimg3D
with the slice that's requested.This requires to make
img3D
aproperty
I tested this with a tiff dataset and a npy file.
Remaining issues
viewer3D
. Do we need it there? Wouldn't it be better to pass the 3D viewer a downsampled version of the data? As a matter of fact a volume render would be rather impossible in full scale.SetExtent
method to all cropped readers, possibly raising an error in case the required extent cannot be providedimg3D.GetExtent()
which returns 0 for 1 slice.img3D.GetExtent()
to figure out the centre slice.