ReSocket, short for "Really Easy Socket," is a lightweight C# library designed to simplify the creation of TCP socket servers and clients. This library serves as a wrapper, offering users a straightforward interface for implementing event-based communication in their applications.
Here's a brief usage example for the ReSocket library to create a TCP socket server. For a more detailed example, please refer to the documentation.
TcpServer server = new TcpServer("127.0.0.1", 143);
server.OnClientConnect = (client) =>
{
Console.WriteLine("Client Connected!");
client.On("event", (msg) =>
{
Console.WriteLine($"Received message: {msg}");
});
client.OnDisconnect = () =>
{
Console.WriteLine("Client Disconnected!");
};
};
server.Start();
Here's a brief usage example for the ReSocket Client library to establish a TCP connection with a ReSocket server. For a more detailed example, please refer to the documentation.
TcpConnection connection = new TcpConnection("127.0.0.1", 143);
connection.On("event", (msg) =>
{
Console.WriteLine($"Received message: {msg}");
});
connection.Connect();
connection.Send("event", "message");
The documentation includes usage examples for both ReSocket and ReSocket Client, along with concise explanations of their respective classes.