A lightweight modern alternative to WorldGuard optimized for API usage
Command | Description | Permission |
---|---|---|
/area create <name> [<priority>] |
create new areas | protect.command.area.create |
/area delete <area> |
delete existing areas | protect.command.area.delete |
/area flag info [flag] (area) |
query information about area flags | protect.command.area.flag.info |
/area flag list [<provider>] |
list all existing area flags | protect.command.area.flag.list |
/area flag reset <flag> [<area>] |
reset specified flags of areas | protect.command.area.flag.reset |
/area flag set <flag> <value> [<area>] |
change specified flags of areas | protect.command.area.flag.set |
/area group add <group> [<name>] |
add your current selection to a group | protect.command.area.group.add |
/area group create <area> |
create a group from an area | protect.command.area.group.create |
/area group delete <group> |
delete a group (does not delete the area) | protect.command.area.group.delete |
/area group list [<group>] |
list all groups or regions of a group | protect.command.area.group.list |
/area group redefine <group> <region> |
redefine a region inside a group | protect.command.area.group.redefine |
/area group remove <group> <region> |
remove a region from a group | protect.command.area.group.remove |
/area group select <group> <region> |
select a region inside a group | worldedit.selection.pos |
/area info [<area>] |
query information about specific areas | protect.command.area.info |
/area list |
list all areas | protect.command.area.list |
/area members add <area> <players> |
add members to an area | protect.command.area.members.add |
/area members list [<area>] |
list all members of an area | protect.command.area.members.list |
/area members remove <player> |
remove a member from an area | protect.command.area.members.remove |
/area owner remove <player> |
remove the owner of an area | protect.command.area.owner.remove |
/area owner set <area> <player> |
set the owner of an area | protect.command.area.owner.set |
/area parent remove <area> |
remove the parent of an area | protect.command.area.parent.remove |
/area parent set <area> <parent> |
set the parent of an area | protect.command.area.parent.set |
/area priority <area> [<priority>] |
view or change the priority of areas | protect.command.area.priority |
/area protect <area> [remove] |
add, update or remove the protection of an area | protect.command.area.protect |
/area redefine <area> |
redefine the region of an existing area | protect.command.area.redefine |
/area schematic delete <area> |
delete an area's schematic | protect.command.area.schematic.delete |
/area schematic load <area> |
load in an area's schematic | protect.command.area.schematic.load |
/area schematic save <area> |
save an area's schematic | protect.command.area.schematic.save |
/area select <area> |
(worldedit) select the region of an existing area | worldedit.selection.pos |
/area teleport <area> |
teleport yourself to an area | protect.command.area.teleport |
Flag | Description | Value |
---|---|---|
protect:farewell | message that is send when leaving an area | MiniMessage String |
protect:farewell_actionbar | actionbar that is shown when leaving an area | MiniMessage String |
protect:farewell_title | title that is send when leaving an area | MiniMessage String |
protect:greetings | message that is send when entering an area | MiniMessage String |
protect:greetings_actionbar | actionbar that is shown when entering an area | MiniMessage String |
protect:greetings_title | title that is send when entering an area | MiniMessage String |
protect:time | change the time inside of an area | Integer |
protect:weather | change the weather inside of an area | DOWNFALL / CLEAR |
Flag | Description |
---|---|
protect:enter | allows or denies entrance |
protect:leave | allows or denies exit |
protect:damage | controls whether damage can be applied |
protect:entity_item_drop | controls whether entities can drop items |
protect:entity_item_pickup | controls whether entities can pickup items |
protect:game_events | controls whether sculk sensors can pick up on game events (sounds) |
protect:gravity | enables or disables gravity |
protect:hunger | controls whether hunger is applied |
protect:liquid_flow | enables or disables liquid flow |
protect:natural_entity_spawn | controls whether entities can naturally spawn |
protect:notify_failed_interactions | enables or disables failed-interaction messages |
protect:physics | enables or disables physics |
protect:redstone | enables or disables redstone |
Flag | Description |
---|---|
protect:armor_stand_manipulate | allows or denies armor stand manipulations |
protect:block_absorb | controls whether sponges can absorb water |
protect:block_burning | controls whether blocks can burn |
protect:block_drying | controls whether blocks can dry out (farmland) |
protect:block_fading | controls whether blocks can fade away (like ice or snow melting or corals fading) |
protect:block_fertilize | controls whether blocks can be fertilized |
protect:block_forming | controls whether blocks can randomly form (like snow from a snow storm or ice in cold environment) |
protect:block_growth | controls whether blocks can grow (like wheat or carrots) |
protect:block_igniting | controls whether blocks can ignite (like fire spreading or lightning striking) |
protect:block_moisturising | controls whether blocks can moisturise (farmland) |
protect:block_spread | controls whether blocks can spread (like grass or fire) |
protect:cauldron_evaporation | controls whether cauldrons can evaporate from biome dryness |
protect:cauldron_extinguish_entity | controls whether cauldrons can extinguish flaming entities |
protect:crop_trample | allows or denies crop trampling |
protect:destroy | allows or denies destroying objects (like blocks or entities) |
protect:entity_attack_entity | controls whether entities can attack other entities |
protect:entity_attack_player | controls whether entities can attack players |
protect:entity_interact | allows or denies interaction with entities (like trading with merchants) |
protect:entity_shear | allows or denies shearing entities (like sheep or snow golems) |
protect:explosions | controls whether explosions can do block damage |
protect:interact | allows or denies block interactions (like opening chests or doors) |
protect:leaves_decay | controls whether leaves can decay |
protect:natural_cauldron_fill | controls whether cauldrons can fill naturally (like from rain or dripstone) |
protect:physical_interact | allows or denies physical interactions (like standing on pressure plates or drip leaves) |
protect:place | allows or denies placing objects (like blocks or entities) |
protect:player_attack_entity | controls whether players can attack entities |
protect:player_attack_player | controls whether players can attack players |
protect:player_item_drop | controls whether players can drop items |
Permission packs streamline server management by providing bundled options instead of dealing with a multitude of individual permissions.
Allows players to manage all areas and bypass all restrictions
protect.bypass.admin
protect.command.area.create
protect.command.area.delete
protect.command.area.info
protect.command.area.list
protect.command.area.priority
protect.commands.area.flag
protect.commands.area.group
protect.commands.area.members
protect.commands.area.owner
protect.commands.area.parent
protect.commands.area.schematic
Allows players to bypass any restriction
protect.bypass.attack
protect.bypass.destroy
protect.bypass.enter
protect.bypass.entity-interact
protect.bypass.entity-shear
protect.bypass.interact
protect.bypass.leave
protect.bypass.physical-interact
protect.bypass.place
protect.bypass.trample
Allows players to manage area flags
protect.command.area.flag.info
protect.command.area.flag.list
protect.command.area.flag.reset
protect.command.area.flag.set
protect.command.area.protect
Allows players to manage area groups
protect.command.area.group.add
protect.command.area.group.create
protect.command.area.group.delete
protect.command.area.group.list
protect.command.area.group.redefine
protect.command.area.group.remove
Allows players to manage area members
protect.command.area.members.add
protect.command.area.members.list
protect.command.area.members.remove
Allows players to manage area owners
protect.command.area.owner.remove
protect.command.area.owner.set
Allows players to manage area parents
protect.command.area.parent.remove
protect.command.area.parent.set
Allows players to manage area schematics
protect.command.area.schematic.delete
protect.command.area.schematic.load
protect.command.area.schematic.save
https://repo.thenextlvl.net/#/releases/net/thenextlvl/protect/api