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Fixed snapping issue #205

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Dec 13, 2024
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4 changes: 2 additions & 2 deletions addons/road-generator/nodes/road_container.gd
Original file line number Diff line number Diff line change
Expand Up @@ -461,8 +461,8 @@ func get_connected_edges()->Array:
var target_cont: RoadContainer = get_node_or_null(edge_containers[idx])
# var is_scene =
# Find out if the target container is a scene
if target_cont and target_cont.filename:
print("%s %s is a scene %s" % [Time.get_ticks_msec(), target_cont.name, target_cont.filename])
if target_cont and target_cont.scene_file_path:
print("%s %s is a scene %s" % [Time.get_ticks_msec(), target_cont.name, target_cont.scene_file_path])
# else:
# print("target_cont is null")
if not target_cont:
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