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LDK Bindings for Garbage-Collected Languages

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TheBlueMatt/ldk-garbagecollected

 
 

LDK Java, C#, and TypeScript Bindings

This repo contains an autogeneration system to generate LDK bindings for garbage-collected languages, currently including Java, C#, and TypeScript. See below for the current status of the bindings.

The auto-generated code contains copies of the Rust documentation, which can also be viewed at docs.rs/lightning. High-level documentation of the API can be found at lightningdevkit.org.

API Mappings

As the bindings are auto-generated, they often read fairly verbose with lots of additional type information compared to what might be expected with a native interface. A brief understanding of some Rust nomenclature will help read bindings:

Result

Rust APIs make heavy use of the Result enum. They can either be in an Ok state, with an optional value or an Err state, with an optional error value. These often appear as Result_OKValueTypeErrValueTypeZ in bindings. Subclasses are build for the Ok and Err states, with the appropriate values available in the subclasses which all instances will be of.

Option

Similar to Result, Rust APIs make heavy use of the Option enum. Like Result, they may contain a value in the Some state, but may contain no value in the None state. They are mapped similarly to Results, usually as Option_SomeValueTypeZ.

Tuples

Rust APIs occasionally use tuples, which are simply mapped as a tuple type like TwoTuple_FirstValueTypeSecondValueTypeZ. Individual elements can be fetched or set with get_a(), get_b(), set_a(..), etc.

Tuple Types

Rust APIs occasionally build structs which are simply a named tuple type. These appear in rust as, eg, struct PrintableString(String), and in the bindings as simply the class name (eg class PrintableString). The value(s) in the tuple can be fetched or set with get_a(), get_b(), set_a(..), etc.

Building

The releases for Java, C#, and TypeScript are all deterministic. You should be able to reproduce the release binaries identically by running the scripts run in CI, see .github/workflows/build.yml.

Releases for all platforms are built on Linux as that is the easiest way to get things deterministic, however building on macOS should also work. Building on Windows is not currently supported.

Status

Java

The Java bindings are relatively mature, and should be considered safe for production use. Still, as they have relatively few users, unexpected issues remain possible, and bug reports are welcome.

TypeScript

The TypeScript bindings are functionally complete, but should be considered beta quality. As there are relatively few users, unexpected issues remain likely, and bug reports are welcome.

The TypeScript bindings require modern web standards, including support for FinalizationRegistry and WeakRef (Chrome 84, Firefox 79, Safari 14.1/iOS 14.5 and Node 14.6) and WASM BigInt support (Chrome 85, Firefox 78, Safari 14.1/iOS 14.5, and Node 15.0).

For users of Node.JS environments you may wish to use the lightningdevkit-node-net package as well to implement the required network handling to bridge the lightningdevkit package's SocketDescriptor interface to Node.JS TCP Sockets. For those wishing to run a lightning node in the browser you will need to provide your own bridge from SocketDescriptor to a WebSocket proxy.

C#

The C# bindings are functionally complete, but should be considered beta quality. As they are relatively new, unexpected issues remain possible, and bug reports are welcome.

General

The only known issue resulting in a use-after-free bug requires custom a custom ChannelKeys instance created as a part of a new channel. After the channel is created, the ChannelKeys object will not be freed while the parent ChannelManager exists, however if the ChannelManager is garbage collected while a ChannelMonitor object which is associated with the same channel exists, a use-after-free bug may occur. This issue should be relatively rare as uses where a ChannelManager is removed while associated ChannelMonitors exist is not anticipated.

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LDK Bindings for Garbage-Collected Languages

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