v0.11a
Changes/Additions
-Added placing Brushes!
-Added Photo Mode!
-Added Loading screen which shows chunks rendering in Photo Mode!
-Mining now gives you Brushes to place, alongside Textures to assign to Brush faces. You are given +1 of each texture from all 6 faces of the Brush mined. The Brush count you are given is proportional to the volume of the Brush you mined in 1^3 units. The giant blocks in the world generation are 6^3 units, so you receive 216 Brushes.
-Added a hotbar you can scroll through for mining, placing, and assigning textures. The first 3 slots are unused actions currently.
-Hitting right-click on the placing tool changes the size of the brush you will place. The count indicator changes accordingly to show how many of that size Brush you can place.
-Assigning a texture to a Brush face that already has a texture will swap the textures. Newly created Brushes will have no texture assigned.
-A particle effect is played when you destroy a Brush. The particle amount is proportional to the volume of the Brush.
-Chunks now have positional margins that extend 86 blocks out in all directions. Once mesh editing is implemented this will allow single Brushes to hit a maximum of 176^3 size (2 Chunks^3, or in measurement with the giant generated block Meshes- 28^3 of those.
-Jump button(s) can now be held down to continuously jump.
-Added coyote time to jumps of 0.2 seconds.
-Players now spawn at the highest point at x=0, z=0.
-Minor optimizations
(One of the textures in the hotbar is currently unobtainable, don't go looking for it lol)
Controls
Playing
WASD/Arrow Keys - Move
Space/E - Jump
Esc - Unlock mouse
Mouse - Camera Movement
Left Click - Primary Action
Right Click - Secondary Action
Scrolling - Change Hotbar Position
Tab - Toggle Photo Mode
Photo Mode
Left Click Drag - Move Camera
Right Click Drag - Rotate Camera
Scrolling - Zoom in/out