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Fix some sound bugs and crashes
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T-MaxWiese-T committed Mar 13, 2021
1 parent 2f25e6f commit 4a761d4
Showing 1 changed file with 119 additions and 8 deletions.
127 changes: 119 additions & 8 deletions System/SoundEffects.ini
Original file line number Diff line number Diff line change
Expand Up @@ -50368,19 +50368,19 @@ Specification=(SpecificationType=M4A1_MagIn,SpecificationClass=Class'IGSoundEffe

[M4A1_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=M4A1_FirstPerson
SourceClassName=M4A1_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_ThirdPersonEmptyFired]
Event=EmptyFired
SourceClassName=M4A1_FirstPerson
SourceClassName=M4A1_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_EmptyFired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[M4A1_ThirdPersonFired]
Event=Fired
SourceClassName=M4A1SFM500_ThirdPerson
SourceClassName=M4A1_ThirdPerson
Chance=100
Specification=(SpecificationType=M4A1_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

Expand Down Expand Up @@ -51577,13 +51577,13 @@ Specification=(SpecificationType=NineMMPistol_EmptyFired,SpecificationClass=Clas
Event=Fired
SourceClassName=Glock19_FirstPerson
Chance=100
Specification=(SpecificationType=Glock18_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Specification=(SpecificationType=Glock19_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Glock19_FirstPersonBurstFired]
Event=BurstFired
SourceClassName=Glock19_FirstPerson
Chance=100
Specification=(SpecificationType=Glock18_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Specification=(SpecificationType=Glock19_1p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Glock19_FirstPersonFired_ShellBounced]
Event=Fired
Expand Down Expand Up @@ -51614,13 +51614,13 @@ Specification=(SpecificationType=NineMMPistol_EmptyFired,SpecificationClass=Clas
Event=Fired
SourceClassName=Glock19_ThirdPerson
Chance=100
Specification=(SpecificationType=Glock18_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Specification=(SpecificationType=Glock19_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[Glock19_ThirdPersonBurstFired]
Event=BurstFired
SourceClassName=Glock19_ThirdPerson
Chance=100
Specification=(SpecificationType=Glock18_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Specification=(SpecificationType=Glock19_3p_Fired,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

;; glock 19 end

Expand Down Expand Up @@ -53572,7 +53572,7 @@ Specification=(SpecificationType=Wedge_Removed,SpecificationClass=Class'IGSoundE
Event=Zipped
SourceClassName=SwatAI
Chance=100
Specification=(SpecificationType=Handcuffs_zipped,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')
Specification=(SpecificationType=Handcuffs_zipped_3p,SpecificationClass=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification')

[SwatAIDesertEagleEquipped]
Event=DesertEagleEquipped
Expand Down Expand Up @@ -152778,6 +152778,34 @@ FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[SawedOff_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.SawOff_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=Gunshots
OuterRadius=3500
InnerRadius=1500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal
[M4Super90_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
Expand Down Expand Up @@ -153950,6 +153978,60 @@ FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Glock19_1p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SWSEF_weapons.Glock19_1p_Fired1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=Gunshots
OuterRadius=3500
InnerRadius=1500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)

[Glock19_3p_Fired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SWsef_weapons.Glock19_3p_Fired1',Flag=0)
Volume=100
AISoundRadius=5000
SoundCategory=Gunshots
OuterRadius=3500
InnerRadius=1500
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=5
PitchRange=(Min=0.9,Max=1.1)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[NineMMPistol_EmptyFired]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
Expand Down Expand Up @@ -162967,6 +163049,35 @@ FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[Handcuffs_zipped_3p]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
FlaggedSounds=(SoundToPlay=Sound'SW_weapons.Handcuffs_zipped1',Flag=0)
Volume=30
AISoundRadius=0
SoundCategory=
OuterRadius=3000
InnerRadius=0
Delay=0
Monoloop=(Min=-1,Max=-1)
PolyLoop=(PolyLoopRange=(Min=-1,Max=-1),LoopSoundLimit=0)
LoopCount=0
Local=False
NoRepeat=False
NeverRepeat=False
PlayOnce=False
Killable=False
MonoPhonic=0
MonoPhonicPriority=2
MonophonicToClass=False
Priority=1
PitchRange=(Min=0,Max=0)
PanRange=(Min=0,Max=0)
FadeInTime=0
FadeOutTime=0
Retriggerable=True
VolumeCategory=VOL_Normal

[EmptyMono1]
ClassName=Class'IGSoundEffectsSubsystem.NormalSoundEffectSpecification'
Precache=false
Expand Down

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