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update to Game Version 10.2.1
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GrafDimenzio committed Jan 10, 2021
1 parent 0b43b89 commit c0615b9
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Showing 4 changed files with 19 additions and 13 deletions.
1 change: 1 addition & 0 deletions WaitAndChill/EventHandlers.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@ private void OnWaiting()
{
GameObject.Find("StartRound").transform.localScale = Vector3.zero;
Timing.RunCoroutine(WaitingForPlayers());
Server.Get.Host.ClassManager.RpcRoundStarted();
}

private IEnumerator<float> WaitingForPlayers()
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8 changes: 4 additions & 4 deletions WaitAndChill/PluginClass.cs
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Expand Up @@ -7,10 +7,10 @@ namespace WaitAndChill
Author = "Dimenzio (Original: F4Fridey)",
LoadPriority = int.MinValue,
Description = "A Plugin which spawns player while waiting for Players",
SynapseMajor = SynapseController.SynapseMajor,
SynapseMinor = SynapseController.SynapseMinor,
SynapsePatch = SynapseController.SynapsePatch,
Version = "v.1.0.2"
SynapseMajor = 2,
SynapseMinor = 4,
SynapsePatch = 2,
Version = "v.1.0.3"
)]
public class PluginClass : AbstractPlugin
{
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20 changes: 12 additions & 8 deletions WaitAndChill/WaitAndChill.csproj
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Expand Up @@ -29,43 +29,47 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Lib.Harmony.2.0.4\lib\net472\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.2.0\lib\net472\Assembly-CSharp.dll</HintPath>
<HintPath>..\packages\SynapseSL.2.4.2\lib\net472\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.2.0\lib\net472\Assembly-CSharp-firstpass.dll</HintPath>
<HintPath>..\packages\SynapseSL.2.4.2\lib\net472\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="LiteDB, Version=5.0.9.0, Culture=neutral, PublicKeyToken=4ee40123013c9f27, processorArchitecture=MSIL">
<HintPath>..\packages\LiteDB.5.0.9\lib\net45\LiteDB.dll</HintPath>
</Reference>
<Reference Include="Mirror, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.2.0\lib\net472\Mirror.dll</HintPath>
<HintPath>..\packages\SynapseSL.2.4.2\lib\net472\Mirror.dll</HintPath>
</Reference>
<Reference Include="Synapse, Version=2.2.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.2.0\lib\net472\Synapse.dll</HintPath>
<Reference Include="Synapse, Version=2.4.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.4.2\lib\net472\Synapse.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Runtime" />
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=4.0.4.1, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.4.5.2\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.2.0\lib\net472\UnityEngine.dll</HintPath>
<HintPath>..\packages\SynapseSL.2.4.2\lib\net472\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.2.0\lib\net472\UnityEngine.CoreModule.dll</HintPath>
<HintPath>..\packages\SynapseSL.2.4.2\lib\net472\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SynapseSL.2.2.0\lib\net472\UnityEngine.PhysicsModule.dll</HintPath>
<HintPath>..\packages\SynapseSL.2.4.2\lib\net472\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet, Version=8.0.0.0, Culture=neutral, PublicKeyToken=ec19458f3c15af5e, processorArchitecture=MSIL">
<HintPath>..\packages\YamlDotNet.8.1.2\lib\net45\YamlDotNet.dll</HintPath>
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3 changes: 2 additions & 1 deletion WaitAndChill/packages.config
Original file line number Diff line number Diff line change
Expand Up @@ -2,6 +2,7 @@
<packages>
<package id="Lib.Harmony" version="2.0.4" targetFramework="net472" />
<package id="LiteDB" version="5.0.9" targetFramework="net472" />
<package id="SynapseSL" version="2.2.0" targetFramework="net472" />
<package id="SynapseSL" version="2.4.2" targetFramework="net472" />
<package id="System.Runtime.CompilerServices.Unsafe" version="4.5.2" targetFramework="net472" />
<package id="YamlDotNet" version="8.1.2" targetFramework="net472" />
</packages>

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