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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30406.217 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WaitAndChill", "WaitAndChill\WaitAndChill.csproj", "{098A2189-5B40-425B-A804-46A11F4CF260}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{098A2189-5B40-425B-A804-46A11F4CF260}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{098A2189-5B40-425B-A804-46A11F4CF260}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{098A2189-5B40-425B-A804-46A11F4CF260}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{098A2189-5B40-425B-A804-46A11F4CF260}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {2FA6F3C0-7167-4648-8F1B-47171EA11C04} | ||
EndGlobalSection | ||
EndGlobal |
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using Synapse.Config; | ||
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namespace WaitAndChill | ||
{ | ||
public class Config : AbstractConfigSection | ||
{ | ||
public SerializedMapPoint LobbySpawn = new SerializedMapPoint("EZ_Shelter", 0f, 2f, 0f); | ||
} | ||
} |
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using MEC; | ||
using Synapse; | ||
using Synapse.Api; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
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namespace WaitAndChill | ||
{ | ||
public class EventHandlers | ||
{ | ||
public EventHandlers() => Server.Get.Events.Round.WaitingForPlayersEvent += OnWaiting; | ||
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private void OnWaiting() | ||
{ | ||
GameObject.Find("StartRound").transform.localScale = Vector3.zero; | ||
Timing.RunCoroutine(WaitingForPlayers()); | ||
} | ||
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private IEnumerator<float> WaitingForPlayers() | ||
{ | ||
var msg = $"<i><color=blue>Waiting for more Players!</color></i>\n<i><color=red>%players%/{CustomNetworkManager.slots}</color></i>\n<i>%status%</color></i>"; | ||
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foreach (var door in Map.Get.Doors) | ||
door.Locked = true; | ||
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while (!Map.Get.Round.RoundIsActive) | ||
{ | ||
NonFacilityCompatibility.currentSceneSettings.constantRespawnPoint = PluginClass.Config.LobbySpawn.Parse().Position; | ||
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var newmsg = msg.Replace("%players%", Server.Get.Players.Count.ToString()); | ||
switch (GameCore.RoundStart.singleton.NetworkTimer) | ||
{ | ||
case -2: | ||
newmsg = newmsg.Replace("%status%", ""); | ||
break; | ||
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case -1: | ||
newmsg = newmsg.Replace("%status%", "Round is starting"); | ||
break; | ||
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default: | ||
newmsg = newmsg.Replace("%status%", $"{GameCore.RoundStart.singleton.NetworkTimer} seconds left"); | ||
break; | ||
} | ||
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foreach (var player in Server.Get.Players) | ||
{ | ||
if (player.RoleType == RoleType.None && player.Hub.Ready) | ||
player.RoleID = (int)RoleType.Tutorial; | ||
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player.GiveTextHint(newmsg); | ||
} | ||
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NonFacilityCompatibility.currentSceneSettings.constantRespawnPoint = Vector3.zero; | ||
yield return Timing.WaitForOneFrame; | ||
} | ||
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foreach (var door in Map.Get.Doors) | ||
door.Locked = false; | ||
} | ||
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} | ||
} |
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using Synapse.Api.Plugin; | ||
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namespace WaitAndChill | ||
{ | ||
[PluginInformation( | ||
Name = "WaitAndChill", | ||
Author = "Dimenzio (Original: F4Fridey)", | ||
LoadPriority = int.MinValue, | ||
Description = "A Plugin which spawns player while waiting for Players", | ||
SynapseMajor = SynapseController.SynapseMajor, | ||
SynapseMinor = SynapseController.SynapseMinor, | ||
SynapsePatch = SynapseController.SynapsePatch, | ||
Version = "v.1.0.0" | ||
)] | ||
public class PluginClass : AbstractPlugin | ||
{ | ||
[Synapse.Api.Plugin.Config(section = "WaitAndChill")] | ||
public static Config Config; | ||
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public override void Load() => new EventHandlers(); | ||
} | ||
} |
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using System.Reflection; | ||
using System.Runtime.CompilerServices; | ||
using System.Runtime.InteropServices; | ||
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// Allgemeine Informationen über eine Assembly werden über die folgenden | ||
// Attribute gesteuert. Ändern Sie diese Attributwerte, um die Informationen zu ändern, | ||
// die einer Assembly zugeordnet sind. | ||
[assembly: AssemblyTitle("WaitAndChill")] | ||
[assembly: AssemblyDescription("")] | ||
[assembly: AssemblyConfiguration("")] | ||
[assembly: AssemblyCompany("")] | ||
[assembly: AssemblyProduct("WaitAndChill")] | ||
[assembly: AssemblyCopyright("Copyright © 2020")] | ||
[assembly: AssemblyTrademark("")] | ||
[assembly: AssemblyCulture("")] | ||
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// Durch Festlegen von ComVisible auf FALSE werden die Typen in dieser Assembly | ||
// für COM-Komponenten unsichtbar. Wenn Sie auf einen Typ in dieser Assembly von | ||
// COM aus zugreifen müssen, sollten Sie das ComVisible-Attribut für diesen Typ auf "True" festlegen. | ||
[assembly: ComVisible(false)] | ||
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// Die folgende GUID bestimmt die ID der Typbibliothek, wenn dieses Projekt für COM verfügbar gemacht wird | ||
[assembly: Guid("098a2189-5b40-425b-a804-46a11f4cf260")] | ||
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// Versionsinformationen für eine Assembly bestehen aus den folgenden vier Werten: | ||
// | ||
// Hauptversion | ||
// Nebenversion | ||
// Buildnummer | ||
// Revision | ||
// | ||
// Sie können alle Werte angeben oder Standardwerte für die Build- und Revisionsnummern verwenden, | ||
// indem Sie "*" wie unten gezeigt eingeben: | ||
// [assembly: AssemblyVersion("1.0.*")] | ||
[assembly: AssemblyVersion("1.0.0.0")] | ||
[assembly: AssemblyFileVersion("1.0.0.0")] |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{098A2189-5B40-425B-A804-46A11F4CF260}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>WaitAndChill</RootNamespace> | ||
<AssemblyName>WaitAndChill</AssemblyName> | ||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
<Deterministic>true</Deterministic> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="0Harmony, Version=2.0.4.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\Lib.Harmony.2.0.4\lib\net472\0Harmony.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SynapseSL.2.0.0\lib\net472\Assembly-CSharp.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SynapseSL.2.0.0\lib\net472\Assembly-CSharp-firstpass.dll</HintPath> | ||
</Reference> | ||
<Reference Include="LiteDB, Version=5.0.9.0, Culture=neutral, PublicKeyToken=4ee40123013c9f27, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\LiteDB.5.0.9\lib\net45\LiteDB.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Mirror, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SynapseSL.2.0.0\lib\net472\Mirror.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Synapse, Version=2.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SynapseSL.2.0.0\lib\net472\Synapse.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Runtime" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SynapseSL.2.0.0\lib\net472\UnityEngine.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SynapseSL.2.0.0\lib\net472\UnityEngine.CoreModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\SynapseSL.2.0.0\lib\net472\UnityEngine.PhysicsModule.dll</HintPath> | ||
</Reference> | ||
<Reference Include="YamlDotNet, Version=8.0.0.0, Culture=neutral, PublicKeyToken=ec19458f3c15af5e, processorArchitecture=MSIL"> | ||
<HintPath>..\packages\YamlDotNet.8.1.2\lib\net45\YamlDotNet.dll</HintPath> | ||
</Reference> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Config.cs" /> | ||
<Compile Include="EventHandlers.cs" /> | ||
<Compile Include="PluginClass.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<None Include="packages.config" /> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="Lib.Harmony" version="2.0.4" targetFramework="net472" /> | ||
<package id="LiteDB" version="5.0.9" targetFramework="net472" /> | ||
<package id="SynapseSL" version="2.0.0" targetFramework="net472" /> | ||
<package id="YamlDotNet" version="8.1.2" targetFramework="net472" /> | ||
</packages> |