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feat: make it even clearer
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bruberu committed Aug 25, 2024
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Expand Up @@ -1825,4 +1825,4 @@ susy.quest.db.883.desc=If you want to stick to the $6Black Mesa$r inspired style
susy.quest.db.884.title=The Tunnel Bore
susy.quest.db.884.desc=In conjuction with improved logistics, trains also allow you to unleash the glory of tunnel boring onto the very rock you are standing on. Building the tunnelbore requires a hefty amount of resources. In return, it allows you to rapidly excavate giant areas and automatically connect distant places with monorail tracks.%n%nIn order to power the tunnel bore, you need to supply charged batteries. Additionally, you must manufacture monorail tracks that you can put into the specificied slots. Lastly, if you want the tunnel bore to automatically bridge over any hole it encounters, you must supply it with concrete in the main area of the inventory.%n%nOnce this is done, it is just a matter of increasing the tunnelbores throttle and enjoying the glory of digging away at the mountains.
susy.quest.db.885.title=Kitchen
susy.quest.db.885.desc=The §eKitchen§r will probably be your first taste of autocrafting in this entire pack! It doesn't work with multiblocks, only crafts food-related items, and requires cleaning fluid to run, but it is an exceptional way to automate away the tedium of making food every 20 minutes.%n%nThe Kitchen will accept a §eKitchen Recipe§r within the blank slot in its GUI. The Kitchen Recipe item itself, when used, will open a vaguely crafting-calculator-like GUI. If you want to automate a specific item, you place that item in the "final result" slot, and you can then use JEI to select recipes for it and each of its ingredients recursively (using the + icon).%n%nOnce the recipe is set, the Kitchen will look for the required machines directly on top of the porcelain tiles. The Kitchen will provide them with items and fluids to work through the recipe, and it even automatically sets the correct circuit. However, it will §cnot§r provide them with power. It will store the intermediate items and fluids in its input item buses and fluid hatches, so make sure to leave room in them.%n%nAs machines run in the Kitchen, it will get progressively §6dirty§r. Provide a cleaning fluid like §bDistilled Water§r or §bSodium Stearate (Soap)§r to clean it and prevent it from slowing down (which it can do to extreme degrees).%n%nThe controller does require a bit of §9Bismuth§r, so make sure you get a way of obtaining that (such as the MV Roaster) before you begin.
susy.quest.db.885.desc=The §eKitchen§r will probably be your first taste of autocrafting in this entire pack! It doesn't work with multiblocks, only crafts food-related items, and requires cleaning fluid to run, but it is an exceptional way to automate away the tedium of making food every 20 minutes.%n%nThe Kitchen will accept a §eKitchen Recipe§r within the blank slot in its GUI. The Kitchen Recipe item itself, when used, will open a vaguely crafting-calculator-like GUI. If you want to automate a specific item, you place that item in the "final result" slot, and you can then use JEI to select recipes for it and each of its ingredients recursively (using the + icon).%n%nOnce the recipe is set, the Kitchen will look for the required machines directly on top of the porcelain tiles. The Kitchen will provide them with items and fluids to work through the recipe, and it even automatically sets the correct circuit. However, it will §cnot§r provide them with power. It will store the intermediate items and fluids in its input item buses and fluid hatches, so make sure to leave room in them.%n%nAs machines run in the Kitchen, it will get progressively §6dirty§r. Provide a cleaning fluid like §bDistilled Water§r or §bSodium Stearate (Soap)§r to clean it and prevent it from slowing down. The Kitchen never fully stops, but it may slow down to an arbitrary degree, especially above 10 DU (dirtiness units)g.%n%nThe controller does require a bit of §9Bismuth§r, so make sure you get a way of obtaining that (such as the MV Roaster) before you begin.

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