Releases
1.7.0.0
Revamps and Improvements on the base building experience
You can no longer build/destroy base parts when a player is in the way.
Significant reduction of red structure occurances.
Vast improvements on base building loading properly after re-logging (ladders, reactors, alien containments, ...)
Overall Improvements
Improvements on our network layer (faster, uses less memory, more secure and produces a smaller output).
Improvements on our localization process (Switched to WebLate).
Improvements on our InGame Debuggers.
Improvements on platform detection for Linux systems.
Nitrox Launcher Quality of Life Improvements
Added a way to configure nitrox firewall rules automatically.
Added a way to specify subnautica installation path through environment variables.
Gameplay Quality of Life Improvements
Added LAN server discovery inside main menu.
Added player list tab inside PDA.
Added command history to the ingame chat (up/down arrows).
Added mute system to the chat (/mute).
Players will no longer be loosing health/food/oxygen during loading time.
Players will no longer be able to clip through the map during both loading and teleportation.
Added sync for aurora commands (explode/restore/countdown).
Added sync for vehicle destruction (seamoth/cyclops/exosuit).
Added sync for ping preferences (colors, visibility, ...).
Added sync for analyzed technologies.
Added sync for rocket launch sequence.
Bug Squashing
Fixed a bug where player color would not match his ping color.
Fixed a bug where moonpool undocking sequence was not working.
Fixed a bug where player's skin lighting was dark when entering lifepod/bases.
Fixed a bug where teleporting commands would clip the player through the world.
Fixed a bug where teleport commands were not working inside base/cyclops.
Fixed a bug where inventory items would duplicate after death.
Fixed a bug where cyclops was not moving if driver was using cameras.
Fixed a bug where you could modify another player's inventory.
Fixed a bug where the main menu was freezing while joining a server.
Fixed a bug where join queue could break when a player was leaving during loading time.
Fixed a bug where timeout system for the join queue was not functional. No need to restart the whole game.
Fixed a bug where the commands like "kick/server stop" would allow you to keep playing through the pop-up.
Fixed a bug where Steam was not starting Subnautica.
Fixed a bug where you can see "unprocessable command" when using the help command.
Fixed various instances of inventory wiping.
Fixed issues with Discord integration.
Updated to latest translations
Project cleanup and upgraded to latest dependencies.
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