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feat(skinned-mesh): add support for 'Child Of' constraint on bones #224

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@NMC-TBone NMC-TBone commented Dec 7, 2024

Make it possible for bones in armatures to set a custom parent
based on the 'Child Of' constraint target (PoseBone). Simplifies
the workflow by allowing a single armature to manage
all bones, instead of requiring one armature per bone.

Note: With current implementation the armature need to be added outside the hierarchy at the bottom of everything you want to export

Make it possible for bones in armatures to set a custom parent
based on the 'Child Of' constraint target (PoseBone). Simplifies
the workflow by allowing a single armature to manage
all bones, instead of requiring one armature per bone.

Note: With current implementation the armature need to be added outside the hierarchy at the bottom of everything you want to export
@NMC-TBone
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Matrix calc should now work as expected, added additional comments and refined the whole conversion function

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NMC-TBone commented Jan 4, 2025

Probably need to do some changes to this when #238 is merged.

I am also pretty sure that the approuch of the "Child Of" constrain implementaion here is not the best solution 😅

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