feat(skinned-mesh): add support for 'Child Of' constraint on bones #224
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Make it possible for bones in armatures to set a custom parent
based on the 'Child Of' constraint target (PoseBone). Simplifies
the workflow by allowing a single armature to manage
all bones, instead of requiring one armature per bone.
Note: With current implementation the armature need to be added outside the hierarchy at the bottom of everything you want to export