The goal of this project is to create a playable Action Adventure RPG style game in Unreal with multiplayer aspects using the Gameplay Ability System (GAS). For more info on the Game design/Story visit the Milanote board for Drift.
I will be learning multiple skills along the way and hope to document my process and the resources I used to solve issues. This is project is heavily based on tranek's GASDocumentation and Epic's guided tour of Gameplay Abilities. To start, I have run through Tranek's code line by line along with Epics documentation of the system in order to get a grip on the basics of GAS and will iterate from there to create my own authentic game.