This repository has been archived by the owner on Sep 29, 2024. It is now read-only.
2.6.0
What SB Engine has added and changed on version 2.5.0?
NEW officialy SB Engine logo is here. Maked by: Nurry. Subscribe to her, beacuse she is best artist and she is new official artist🥳.
Alphabet V2 from Psych Engine 0.6.3 it's here!
Added better loading screen. When you open the game, now it's gonna show pop up logo and loading time it's now 20 seconds. After when loading is finished, it's gonna fade black background. (NEW!)
"FlashingState" it's now renamed to: "FlashingScreenState" for better name. Added new better desing when you press enter or back. (CHANGED AND BRAND NEW)
"TitleState" it's now renamed to: "TitleScreenState" for better name. Removed completely unsused Psych Engine easter eggs. Added trail on logo and girlfriend, but it can be laggy, but you can disable that option to remove lag. (CHANGED AND BRAND NEW)
New better main menu. Now when you press enter on title screen it's gonna menu buttons to be down like from Kade Engine. (BRAND NEW!)
Options text it's now on left position for better experience.
Added brand new changes for Android controls. Credits: MarioMaster. (BRAND NEW):
- Now you can select your hitbox:
- "Classic": old sprites and "New": new hitbox without sprites, but with button recreated on code!
- You can now setup your opacity for hitbox (It's working on old and new hitbox)
- Virtual pad opacity:
- Now you can change opacity on your virtual pad for invisibilty. Credits for VS Tails.EXE V2 Android port:
- Maximum value for opacity it's: 1
To change your opacity for virtual pads and hitbox style, press on options menu button "Y", but for android controls press "X"
Addend brand new options: "Velocity backgrounds" and "Effects on object" (BRAND NEW!):
- Now you can disable velocity background on "Visual and UI" options for little optimization.
- If you have lag on title screen with trail, you can disable on "Visual and UI" if you have lag too
Added option to disable/enable opponent arrow glow. (BRAND NEW)
Added long time support for 25+ minutes. Credits: Codename Engine
Added new game engine style! (BRAAAAAAAAAAAAAAAAAAAAAAAND NEW!):
Now you can enable custom HUD style from different engine's and it's gonna change font too:
- SB Engine:
- Font: Bahnscrifht
- Score text: SB Engine version
- Icon bounce: From OS Engine
- Icon bounce speed: 20
- Time bar style: Big time bar with purple color
- Autoplay text: "[AUTOPLAY]"
- Position of autoplay: Kade Engine
- Autoplay speed of sine: 120
- Rating stuff: SB Engine system
- Psych Engine:
- Font: VCR OSD Mono
- Sore text: Basic Psych Engine
- Icon bounce: From Psych Engine
- Icon bounce speed: 9
- Time bar style: Small time bar with white color
- Autoplay text: "BOTPLAY"
- Position of autoplay: Psych Engine
- Autoplay speed of sine: 180
- Rating stuff: Psych Engine system
- Better UI:
- Font: VCR OSD Mono
- Score text: Similar with Kade Engine
- NPS it's here
- Health counter it's here from: Grafex Engine
- MS text and average it's here from: OS Engine
- Time bar style: Dave and Bambi time bar style with opponent health bar color (It can be buggy when it's changing a character, but okay)
- Autoplay text: "[CpuControlled]"
- Position of autoplay: Kade Engine
- Rating stuff: Kade Engine
New shaders are here (BRAND NEW!)
- You need to enable option on "Graphics" option to work. Same for PE 0.5.1 shaders
- Shaders are called: "Wiggle effect". Similar from Hortas Edition V3
- To add it on .lua, you need to put this:
function onCreate() makeLuaSprite('background', 'test', -900, -300) setLuaSpriteScrollFactor('background', 0, 0) addWiggleEffect('background', 'shaderName') addLuaSprite('background', false) end
Actrually for value shaderName
on addWiggleEffect('background', 'shaderName')
you can use this shaders: