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fix: corrected icons file for desktop exports
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Used imagemagick to create .icns and .ico files that will handle the various icon dimensions on windows and macos platforms
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simone-lungarella authored and Lincoln-Ab committed Jul 24, 2024
1 parent 365fe90 commit 5cfe1dc
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Showing 8 changed files with 8 additions and 8 deletions.
Binary file added assets/game/logo.icns
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Binary file added assets/game/logo.png
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Expand Up @@ -2,16 +2,16 @@

importer="texture"
type="CompressedTexture2D"
uid="uid://db32pdxt8csky"
path="res://.godot/imported/sn_icon.png-c3630ed796cd0e9e37828c1951b7dec3.ctex"
uid="uid://rvai6glyitwe"
path="res://.godot/imported/logo.png-e2449688da2a22f76cedd111009401c7.ctex"
metadata={
"vram_texture": false
}

[deps]

source_file="res://assets/game/sn_icon.png"
dest_files=["res://.godot/imported/sn_icon.png-c3630ed796cd0e9e37828c1951b7dec3.ctex"]
source_file="res://assets/game/logo.png"
dest_files=["res://.godot/imported/logo.png-e2449688da2a22f76cedd111009401c7.ctex"]

[params]

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Binary file removed assets/game/sn_icon.icns
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8 changes: 4 additions & 4 deletions project.godot
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Expand Up @@ -11,13 +11,13 @@ config_version=5
[application]

config/name="Star Knight"
config/version="0.1.0s"
config/version="0.1.0"
run/main_scene="res://scenes/Game.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
boot_splash/fullsize=false
config/icon="res://assets/game/sn_icon.png"
config/macos_native_icon="res://assets/game/sn_icon.icns"
config/windows_native_icon="res://assets/game/sn_icon.ico"
config/icon="res://assets/game/logo.png"
config/macos_native_icon="res://assets/game/logo.icns"
config/windows_native_icon="res://assets/game/logo.ico"

[autoload]

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