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Fix 64-bit builds after ImGui upgrade
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Kaldaien committed Sep 30, 2023
1 parent d2f7dff commit 15447cd
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/plugins/cyberpunk2077.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -81,7 +81,7 @@ bool SK_CP2077_PlugInCfg (void)

if (changed)
{
ImGui::PushStyleColor (ImGuiCol_Text, ImColor::HSV (.3f, .8f, .9f));
ImGui::PushStyleColor (ImGuiCol_Text, ImColor::HSV (.3f, .8f, .9f).Value);
ImGui::BulletText ("Game Restart Required");
ImGui::PopStyleColor ();
}
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4 changes: 2 additions & 2 deletions src/plugins/unclassified.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -606,7 +606,7 @@ SK_FFXV_PlugInCfg (void)
if (ImGui::IsItemHovered ())
{
ImGui::BeginTooltip ( );
ImGui::PushStyleColor (ImGuiCol_Text, ImColor::HSV (0.075f, 0.8f, 0.9f));
ImGui::PushStyleColor (ImGuiCol_Text, ImColor::HSV (0.075f, 0.8f, 0.9f).Value);
ImGui::Text ( "The graphics engine has bass-acwkwards scheduling priorities." );
ImGui::PopStyleColor ();
ImGui::Separator ( );
Expand All @@ -621,7 +621,7 @@ SK_FFXV_PlugInCfg (void)
ImGui::BulletText ("--- Rendering is completely different ---");
ImGui::TreePush ("");
ImGui::BulletText ("The engine starves threads with more important work to do because it assigned them the wrong priority too.");
ImGui::PushStyleColor (ImGuiCol_Text, ImColor::HSV (0.25f, 0.8f, 0.9f));
ImGui::PushStyleColor (ImGuiCol_Text, ImColor::HSV (0.25f, 0.8f, 0.9f).Value);
ImGui::BulletText ("LOWER the priority of all render-related threads for best results.");
ImGui::PopStyleColor ();
ImGui::TreePop ( );
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